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CE Crashes when it reaches breakpoint placed inside loop

 
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Justin113D
How do I cheat?
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Joined: 25 Jul 2018
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PostPosted: Wed Jul 25, 2018 1:25 pm    Post subject: CE Crashes when it reaches breakpoint placed inside loop Reply with quote

So, i dont know why this is happening, but here is what i have been observing:
i am trying to reverse-engineer Sonic adventure 2 steam version (if that matters), and whenever i place a breakpoint inside a loop, cheat engine hangs up, the game is in break-state (it doesn't run anymore), and cheat engine begins to take up more and more ram (almost 100 Mb ram more every second), to the point where cheat engine takes up so much ram that the PC crashes/needs to be restarted. (here i'd have shown an image of cheat engine taking up 3 GB of ram, but unfortunately i cant post URLs yet)
The only way to prevent the PC from crashing is to close the cheat engine process as fast as possible.

But, when i place a breakpoint somewhere that's not looped, mainly functions that are triggered through user input, it handles the breakpoint without a problem, and i can run the game again when pressing F9.

can anyone tell me what is going one? everyone i asked so far says that this isn't normal, and i couldn't figure out a way to avoid this problem.

I'd really appreciate it if somebody could help me!
sincerely, Justin113D
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Dark Byte
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PostPosted: Wed Jul 25, 2018 3:03 pm    Post subject: Reply with quote

what type of breakpoint is it ? Break, find what addresses this accesses, single hit bp , tracer ?

are there any lua script running with a debug callback ?

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Justin113D
How do I cheat?
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Joined: 25 Jul 2018
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PostPosted: Wed Jul 25, 2018 5:57 pm    Post subject: Reply with quote

Dark Byte wrote:
what type of breakpoint is it ? Break, find what addresses this accesses, single hit bp , tracer ?

are there any lua script running with a debug callback ?


its the toggle breakpoint in memory view. and as long as these lua scripts dont run automatically, there is none
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