Posted: Fri May 18, 2018 1:12 am Post subject: Pointer chain constantly changing.
So I found a pointer change to a game parameter I want. The issue is that it's always changing so if my program were to read the chain at the wrong moment I could get a weird result. Is this normal? Is there a better chain to be found? Any guidance would be appreciated. Here are pictures to add clarity.
Joined: 09 May 2003 Posts: 25704 Location: The netherlands
Posted: Fri May 18, 2018 1:21 am Post subject:
it's likely there is a better pointerpath to be found.
Perhaps more than 5 levels, or even bigger structsize
But sometimes a semi working pointer is good enough. The level depth is high enough so the chance of it pointing to a complete wrong address is quite small, so not much of a chance for memory corruption _________________
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I managed to find a more stable pointer path using 7 levels. However, all the apparent valid pointer paths start at the dreaded THREADSTACK0. Is it likely that I'll find a valid pointer path that begins at "MyApplication.exe" if I continue to increase the max level and/or offset? Or do I have to learn how to use threadstack0, seems to be a pain from what I've read on other threads.
You can try this
Add the pointer to the address list
Select it and press f5 to find out what access this address
Then click find out what access this pointer
It can give an idea which of the pointers are much stable when you
check the assembly code.
When there are no result then it's not a good pointer.
When there are results check other pointers (do the same thing) if they are within those codes then it might be a good candidate for a static pointer. _________________
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