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Is it possible to hide hotkeys but keep them active?

 
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Unicorngoulash
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PostPosted: Wed May 23, 2018 9:58 pm    Post subject: Is it possible to hide hotkeys but keep them active? Reply with quote

I made a badass cheat table for Spyro 2 Ripto's rage using ePSXe 2.0
Saying I have many hotkeys would be an understatement, mostly mapped to an Xbox controller using the left and right trigger to do at least 20 things at the same time to make Spyro fly and be able to control him. When I generate a trainer it includes ALL the hotkeys functions. I want those 20+ codes to show up as 1 hotkey and have the hotkeys input delay between 0ms/5ms because it is required for the codes to work the way they are supposed to. Sadly, when I use the trainer function to turn it into an .exe it always seems to change the hotkey input value from what I have in my original cheatengine settings.



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Dark Byte
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PostPosted: Thu May 24, 2018 12:56 am    Post subject: Reply with quote

you can use
Code:

setGlobalKeyPollInterval(5
setGlobalDelayBetweenHotkeyActivation(5)


as for the duplicate hotkeys go into designmode in the generator and delete the duplicate entries. The list there is only a visual thing. (and you may not even want them to flash, so using a simple label may be easier as well)

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Unicorngoulash
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PostPosted: Thu May 24, 2018 6:47 am    Post subject: Reply with quote

I managed to make a clean looking trainer. But when it exports it says successfully generated and keeps on saving.I tried opening the exe but it doesn't show and is only a few 100kb in size. I made a trainer in the past with less codes that was around 11MB. This one has 124 codes active and lots of hotkeys, it should be bigger. I tried adding the given script for the hotkeys but I have never done this before so I might be doing it wrong. Also would it need LUA symbols enabled?


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Dark Byte
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PostPosted: Thu May 24, 2018 7:09 am    Post subject: Reply with quote

do not generate the trainer in a folder you're looking at (so not desktop)

also, make sure your av does not block or delete the standalone sat files

and try a .ct or .cetrainer first


also,
where is the trainer code in your lua script? it's empty

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Unicorngoulash
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Joined: 19 Apr 2018
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PostPosted: Thu May 24, 2018 7:38 am    Post subject: Reply with quote

I tried exporting it to a different location, even on another drive. Still no luck. I have no active virus scanner because most of them are absolute garbage.So that can not be it. I also tried giving cheat engine administrator privileges.

About the script... I have no clue how I'd make it function. I'm good at finding values, bad at anything script related besides the standard code injection. So I wouldn't know how to set those global hotkeys to the desired speed or make them run alongside a trainer. I'd rather upload my 409kb cheat table and get it checked.

Sadly I may not share links yet, maybe because I'm new to the forum. I did try sharing a link to my cheat table/trainer via my sabercathost but it gave me a message saying I was not yet allowed.
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Dark Byte
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PostPosted: Thu May 24, 2018 8:01 am    Post subject: Reply with quote

When you create a trainer using file->generate generic trainer it should have given you the trainer maker which will build the lua script for you, but I think you're just saving it as a .exe

in that case you are responsible for showing the window.
Usually formname.show()

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