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Meiyoh Master Cheater Reputation: 1
Joined: 14 Mar 2015 Posts: 400
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Posted: Sat Apr 14, 2018 10:13 am Post subject: Array of Bytes Scan causes Cheat Engine to Become Unresponsi |
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This bug is not happening just once it happens very often.
This bug was happening in previous versions too. Now I made a scan for array of bytes which I rarely use and I got almost 95 percent ready when the stupid thing became unresponsive and had to shut it down ....
This must be fixed. Its a random bug but it usually happens after a previous scan.
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ParkourPenguin I post too much Reputation: 138
Joined: 06 Jul 2014 Posts: 4275
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Posted: Sat Apr 14, 2018 11:29 am Post subject: |
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More information would be helpful.
What game are you targeting, what AoB are you scanning for, what scan settings are you using (start/stop regions, protections, fast scan), how much memory is the game using, which OS and version are you using, and what are your system specs?
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Sat Apr 14, 2018 12:35 pm Post subject: |
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are you targeting the [physical memory] process
if so, never open the settings window after selecting a process
if not, check that your system is not overclocked
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Meiyoh Master Cheater Reputation: 1
Joined: 14 Mar 2015 Posts: 400
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Posted: Tue Apr 17, 2018 2:05 am Post subject: |
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Dark Byte wrote: | are you targeting the [physical memory] process
if so, never open the settings window after selecting a process
if not, check that your system is not overclocked |
Well system is not overclocked .
I am scanning on Dark Souls to reply to Parkout.
The bug happens random but is annoying and does not happen only ONCE and on a single game. It has happened on other processess too.
I will report how I get it if IT HAPPENS again.. damm I forgot to check the thread when my memory was still fresh. Too much scripting duh.
Until then this IS not Solved so if it Happens I will report immediately.
BTW the type of AOB - for two FLOAT values. But in other games it is just AOB and nothing so special. This shall not causes cheat engine to stop responding and NEVER recover however.
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Tue Apr 17, 2018 2:34 am Post subject: |
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when it happens next time:
did you use multiple scan tabs ?
is MEM_MAPPED memory checked in the memory regions CE scans ?
Do you have any secondary lua scripts in autorun that make use of the main memscan object ( getCurrentMemscan() ) because that could conflict
Was there enough diskspace left on the disk where CE's tempfolder is ?
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Meiyoh Master Cheater Reputation: 1
Joined: 14 Mar 2015 Posts: 400
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Posted: Tue Apr 17, 2018 2:43 am Post subject: |
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Dark Byte wrote: | when it happens next time:
did you use multiple scan tabs ?
is MEM_MAPPED memory checked in the memory regions CE scans ?
Do you have any secondary lua scripts in autorun that make use of the main memscan object ( getCurrentMemscan() ) because that could conflict
Was there enough diskspace left on the disk where CE's tempfolder is ? |
Yes I have GBs of free space.
OK MEM_MAPPED was not checked. Should it be?
and no I have no autorun script assigned yet.
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Tue Apr 17, 2018 3:29 am Post subject: |
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no, mem_mapped is recommended to be off, as it can be really slow and could trigger hardware events
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Meiyoh Master Cheater Reputation: 1
Joined: 14 Mar 2015 Posts: 400
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Posted: Tue Apr 17, 2018 4:15 am Post subject: |
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Dark Byte wrote: | no, mem_mapped is recommended to be off, as it can be really slow and could trigger hardware events |
Thanks. Then what shall I do to fix this?
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Tue Apr 17, 2018 5:13 am Post subject: |
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no idea, I havn't seen this happen from just scanning. (Assuming there's no API hook inside your system that is not threadsafe like EAC)
and you did not minimize any windows during the scan ?
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Meiyoh Master Cheater Reputation: 1
Joined: 14 Mar 2015 Posts: 400
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Posted: Tue Apr 17, 2018 5:29 am Post subject: |
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Dark Byte wrote: | no idea, I havn't seen this happen from just scanning. (Assuming there's no API hook inside your system that is not threadsafe like EAC)
and you did not minimize any windows during the scan ? |
i USE borderless window.
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Dark Byte Site Admin Reputation: 457
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Posted: Tue Apr 17, 2018 6:27 am Post subject: |
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Is that a GUI management tool or some GUI adaption you made ? Or some kind of windows feature ?
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Meiyoh Master Cheater Reputation: 1
Joined: 14 Mar 2015 Posts: 400
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Posted: Tue Apr 17, 2018 7:16 am Post subject: |
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Dark Byte wrote: | Is that a GUI management tool or some GUI adaption you made ? Or some kind of windows feature ? |
Well for the Dark Souls I use borderless gaming tool which makes any game/program borderless.
However for emulators I don't touch this and they are all fullscreen or WINDOWED mode. Still sometimes AOB Scan or script that uses AOB scan causes CE to become unresponsive. This usually happens when I made 1 scan or second. Then I have to close/ open CE in order to avoid this error.
If I get the bug again I will come here to report and how I exactly got it , what I scan for etc.
I am sure something makes this happen.
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