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Enumerate all DLLs and Symbols how it works?

 
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broly7
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PostPosted: Sun Apr 01, 2018 9:09 am    Post subject: Enumerate all DLLs and Symbols how it works? Reply with quote

This CE function does not work in a game with a handle of full permissions
Granted Access Mask of this handle is $1FFFFF means process_all_access
Apparently CE doesn't use this handle to iterate modules, so i need to know how to make it work, list shows empty.
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Dark Byte
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PostPosted: Sun Apr 01, 2018 10:50 am    Post subject: Reply with quote

are you using kernelmode memory access in ce ? because the handle it returns may not have the rights you expect it to have (it might not even be a real handle)
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broly7
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PostPosted: Mon Apr 02, 2018 4:34 pm    Post subject: Reply with quote

Dark Byte wrote:
are you using kernelmode memory access in ce ? because the handle it returns may not have the rights you expect it to have (it might not even be a real handle)

No i'm not using it.

Ok i've found the error.
CreateToolhelp32Snapshot used by CE does internally use ntOpenProcess which is still getting an access denied error.

I'm targeting a process protected by Easy AntiCheat so that's why this behaviour. But i solved it patching ntOpenprocess in CE.

Regards.
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