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		Corroder Grandmaster Cheater Supreme
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				 Posted: Sun Feb 04, 2018 7:38 pm    Post subject: Color Tool [Lua Plug-in] | 
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				============================
 
File name : ColorTool.lua
 
Author : Corroder
 
Date : 22-08-2017
 
============================
 
 
Purpose :
 
1. Add CE Menu : Color
 
2. Sub Menu : Check RGB / HEX Color Code  [with function RGBToHex(red value, green value, blue value)
 
3. Give user easy to check RGB / HEX color code and use result on user form property
 
 
Example :
 
---------------------------------------------------------------------------------------------------------------------------
 
1. Form background color (use same way to coloring Label, Panel, etc)
 
         	  | Code: | 	 		   [Form Name].color = RGBToHex(83, 129, 63)  --> 'Solid Green Color'  
 
         or
 
         [Form Name].color = '0x53813F'  --> 'Solid Green Color' | 	  
 
 
2. To set Form / Panel to transparent   (Change RGB value as you want)
 
         	  | Code: | 	 		   [Form Name].color = RGBToHex(50, 142, 25)
 
         [Form Name].setLayeredAttributes(RGBToHex(50, 142, 25), 200, 2) | 	  
 
 
 
Source :
 
--------------------------------------------------------------------------------------------------------------------------
 
 	  | Code: | 	 		  --===========================================================--
 
-- Author    : Corroder                                   --
 
-- Project   : Add Menu RGB COlor To Hex on CE Main Menu  --
 
-- Date      : 30 Jan 2018                                --
 
-- Goal      : Give user a function to check RGB color    --
 
--                code and able to use on CE form GUI etc    --
 
--===========================================================--
 
 
--======================================================--
 
-- Define function to change RGB code Color to Hex Code --
 
--======================================================--
 
function RGBToHex(red, green, blue)
 
 if(red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255) then
 
 return nil
 
 end
 
 return string.format("0x%.2X%.2X%.2X", red,green,blue)
 
end
 
 
--======================================================--
 
--Define function to popup menu when Color menu clicked --
 
--======================================================--
 
function colorMenuClick()
 
 fc = createForm()
 
 fc.Width = 300
 
 fc.Height = 400
 
 fc.Position = 'poScreenCenter'
 
 fc.Caption = 'RGB/HEX COLOR TOOL'
 
 fc.Color = '0x00DFF7FF'
 
 
 p = createPanel(fc)
 
 p.top = 20
 
 p.height = 150
 
 p.width = 250
 
 p.left = math.floor((fc.width - p.width) / 2)
 
 p.color = '0x00000000'
 
 
 t1 = createTrackBar(fc)
 
 t1.left = 15
 
 t1.top = p.height + p.top + 20
 
 t1.width = fc.width - t1.left - 80
 
 t1.height = 30
 
 t1.Max = 255
 
 t1.Min = 0
 
 t1.position = 0
 
 t1.SelStart = 0
 
 t1.SelEnd = 0
 
 
 t2 = createTrackBar(fc)
 
 t2.left = 15
 
 t2.top = t1.height + t1.top + 10
 
 t2.width = fc.width - t2.left - 80
 
 t2.height = 30
 
 t2.Max = 255
 
 t2.Min = 0
 
 t2.position = 0
 
 t2.SelStart = 0
 
 t2.SelEnd = 0
 
 
 t3 = createTrackBar(fc)
 
 t3.left = 15
 
 t3.top = t2.height + t2.top + 10
 
 t3.width = fc.width - t3.left - 80
 
 t3.height = 30
 
 t3.Max = 255
 
 t3.Min = 0
 
 t3.position = 0
 
 t3.SelStart = 0
 
 t3.SelEnd = 0
 
 
 RLabel = createLabel(fc)
 
 RLabel.top = t1.top
 
 RLabel.left = t1.left + t1.width + 12
 
 RLabel.caption = 'R : 0'
 
 RLabel.font.color = '0x001717FF'
 
 RLabel.font.style = 'fsBold'
 
 
 GLabel = createLabel(fc)
 
 GLabel.top = t2.top
 
 GLabel.left = t2.left + t2.width + 12
 
 GLabel.caption = 'G : 0'
 
 GLabel.font.color = '0x00009300'
 
 GLabel.font.style = 'fsBold'
 
 
 BLabel = createLabel(fc)
 
 BLabel.top = t3.top
 
 BLabel.left = t3.left + t3.width + 12
 
 BLabel.caption = 'B : 0'
 
 BLabel.font.color = '0x00FF2020'
 
 BLabel.font.style = 'fsBold'
 
 
 HxLabel = createLabel(fc)
 
 HxLabel.top = t3.top + t3.height + 15
 
 HxLabel.left = t3.left
 
 HxLabel.caption = 'Current Hex Color Code :       '
 
 
 Hx1Label = createLabel(fc)
 
 Hx1Label.top = t3.top + t3.height + 7
 
 Hx1Label.left = HxLabel.left + HxLabel.width
 
 Hx1Label.font.size = 14
 
 Hx1Label.font.style = 'fsBold'
 
 Hx1Label.caption = ' '
 
 
 ExamLabel = createLabel(fc)
 
 ExamLabel.top = HxLabel.top + HxLabel.height + 5
 
 ExamLabel.left = HxLabel.left
 
 ExamLabel.font.size = 8
 
 ExamLabel.caption = 'Usage to get current color :' 
 
 
 rgbLabel = createLabel(fc)
 
 rgbLabel.top = ExamLabel.top + ExamLabel.height + 3
 
 rgbLabel.left = ExamLabel.left
 
 rgbLabel.font.size = 8
 
 
 smpLabel = createLabel(fc)
 
 smpLabel.top = rgbLabel.top + rgbLabel.height + 13
 
 smpLabel.left = rgbLabel.left
 
 smpLabel.font.size = 8
 
 
 smp1Label = createLabel(fc)
 
 smp1Label.top = smpLabel.top + smpLabel.height + 13
 
 smp1Label.left = smpLabel.left
 
 smp1Label.font.size = 8
 
 
 
 fc.show()
 
 
 R = 0
 
 G = 0
 
 B = 0
 
 col = nil
 
 
 function rtbChange(sender)
 
  R = t1.position
 
  G = t2.position
 
  B = t3.position
 
  RLabel.Caption = 'R :  '..tostring(t1.position)
 
  rgbLabel.Caption = "[Object Name].Color = RGBToHex("..tostring(t1.position)..","..tostring(t2.position)..","..tostring(t3.position)..")"
 
  smpLabel.Caption = "eq. UDF1.Color = RGBToHex("..tostring(t1.position)..","..tostring(t2.position)..","..tostring(t3.position)..")"
 
  col = RGBToHex(R,G,B)
 
  p.color = col
 
  Hx1Label.caption = tostring(col)
 
  smp1Label.caption = 'or  '..' UDF1.Color = '..'"'..tostring(col)..'"'
 
 end
 
 
 function gtbChange(sender)
 
  R = t1.position
 
  G = t2.position
 
  B = t3.position
 
  GLabel.Caption = 'G :  '..tostring(t2.position)
 
  rgbLabel.Caption = "[Object Name].Color = RGBToHex("..tostring(t1.position)..","..tostring(t2.position)..","..tostring(t3.position)..")"
 
  smpLabel.Caption = "eq. UDF1.Color = RGBToHex("..tostring(t1.position)..","..tostring(t2.position)..","..tostring(t3.position)..")"  
 
  col = RGBToHex(R,G,B)
 
  p.color = col
 
  Hx1Label.caption = tostring(col)
 
  smp1Label.caption = 'or  '..' UDF1.Color = '..'"'..tostring(col)..'"'
 
 end
 
 
 function btbChange(sender)
 
  R = t1.position
 
  G = t2.position
 
  B = t3.position
 
  BLabel.Caption = 'B :  '..tostring(t3.position)
 
  rgbLabel.Caption = "[Object Name].Color = RGBToHex("..tostring(t1.position)..","..tostring(t2.position)..","..tostring(t3.position)..")"
 
  smpLabel.Caption = "eq. UDF1.Color = RGBToHex("..tostring(t1.position)..","..tostring(t2.position)..","..tostring(t3.position)..")"
 
  col = RGBToHex(R,G,B)
 
  p.color = col
 
  Hx1Label.caption = tostring(col)
 
  smp1Label.caption = 'or  '..' UDF1.Color = '..'"'..tostring(col)..'"'
 
 end
 
 
 t1.onChange = rtbChange
 
 t2.onChange = gtbChange
 
 t3.onChange = btbChange
 
end
 
 
 
--======================================--
 
-- Add/Insert new menu to CE Main Menu
 
--======================================--
 
local mainForm = getMainForm()
 
local colorMenu = createMenuItem(mainForm)
 
colorMenu.Caption = [[RGB/HEX Color Code]]
 
 
colorMenu.onClick = colorMenuClick
 
mainForm.PopupMenu2.Items.insert(15,colorMenu)
 
 
local mainMenu = mainForm.Menu.Items
 
local miColor
 
--Find "Color" item in main menu. Create one if not found.
 
for i=0,mainMenu.Count-1 do
 
   if mainMenu[i].Name == 'miColor' then miExtra = mainMenu[i] end
 
end
 
if miColor == nil then
 
   miColor = createMenuItem(mainForm)
 
   miColor.Name = 'miColor'
 
   miColor.Caption = 'Color'
 
   mainMenu.insert(mainMenu.Count-2,miColor)
 
end
 
 
--==============================================--
 
--Add "Check RGB Color" item to "Color" submenu
 
--==============================================--
 
local miCheckRGBcolor = createMenuItem(miColor)
 
miCheckRGBcolor.Caption = 'Check RGB Color Code'
 
miCheckRGBcolor.onClick = colorMenuClick
 
miColor.add(miCheckRGBcolor)
 
 | 	  
 
 
copy codes above, save as lua file (I'm save it as ColorTool.lua) and place in CE > autorun folder
 
 
Future :
 
- Add custom functions to get RGBA color opacity, luminance color, etc
 
 
Note :
 
- Actually I want place Color Menu as sub menu under Help Menu. If you want do that, then you are free to modify provided codes above
 
- Free to add you custom function, etc
 
- This is just a small contribute
	
  
	 
	
	
		
	 
	
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		AylinCE Grandmaster Cheater Supreme
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				 Posted: Mon Feb 19, 2018 12:19 pm    Post subject:  | 
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				How I missed it.  
 
Nice work. Sometimes I am looking for online sites to find the color code.
 
Now all the color codes under the elimination. Thank you, Corroder.  
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		TheyCallMeTim13 Wiki Contributor
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				 Posted: Mon Feb 19, 2018 1:19 pm    Post subject: Re: Color Tool [Lua Plug-in] | 
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				@Corroder
 
You might want to post this in the Lua Extensions forum section, to make it easier for users find when looking for Lua extensions.
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		Corroder Grandmaster Cheater Supreme
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				 Posted: Mon Feb 19, 2018 6:53 pm    Post subject: Re: Color Tool [Lua Plug-in] | 
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				 	  | TheyCallMeTim13 wrote: | 	 		  @Corroder
 
You might want to post this in the Lua Extensions forum section, to make it easier for users find when looking for Lua extensions. | 	  
 
 
Yes, you are right Tim. I hope someone from admins forum move it to Lua extensions section.
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		ksmiz How do I cheat?
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				 Posted: Sun Oct 14, 2018 7:34 pm    Post subject:  | 
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				Why is this backwards? I tried to figure it out but can't seem to find out what is going on
 
 
This color square should be blue right?
 
 
Is this a Big/Little endian type thing going on?
	
  
	 
	
	
		
	 
	
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		Corroder Grandmaster Cheater Supreme
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				 Posted: Mon Oct 15, 2018 5:32 am    Post subject:  | 
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				n RBG value might look like this: rgb(255, 0, 0).
 
 
At first this may not look like much, but if we take a closer look, the first number represents red, second number represents green, and the third number represents blue. The values in those spots can range anywhere from 0, all the way up to 255
 
 
A hex color will look something like this, #ff0000 or 0xff0000. 
 
We know that 0xFF is 255 in hexadecimal, and 255 is the maximum value for RGB. If we see what #ff0000 is, we can see that it is a bright red color
 
 
But when try it in CE :
 
 
 	  | Code: | 	 		  f = createForm()
 
f.color = '0x0000fff'  (might be blue)  or rgb(0,0,255)
 
f.show()
 
 | 	  
 
 
code above will show a CE form with RED background instead blue.
 
 
So, I wonder this problem can be found in CE source itself. Maybe inside script main.pas.. 
 
 
Should be this is a CE bug ?
	
  
	 
	
	
		
	 
	
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		ParkourPenguin I post too much
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				 Posted: Mon Oct 15, 2018 8:57 am    Post subject:  | 
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				 	  | Corroder wrote: | 	 		  | A hex color will look something like this, #ff0000 or 0xff0000. | 	  
 
An RGB color encoded as a 4-byte value is typically in this format: 0x??BBGGRR. Red is 0xff, green is 0xff00, and blue is 0xff0000. The most significant byte could represent different ideas in different contexts.
 
 
I've never seen an API that encodes it as you describe. If anything, storing it as 0xRRGGBB?? would be strange since the bytes are stored in little endian format.
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		Corroder Grandmaster Cheater Supreme
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				 Posted: Mon Oct 15, 2018 9:41 am    Post subject:  | 
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				Yes, it's about endianess.
 
 
Lua use BBGGRR stored bytes in little endian format, almost x86 machines store bytes in little endiran format.
 
 
Then, when converting from #rrggbb hex color format, need to use #bbggrr and convert the hex (bbggrr) to int.
 
 
It is nothing to do with Lua. In C, it will be the same.
 
 
RGB is red/green/blue;
 
 
So, red is the lower-order byte (it comes first).
 
Green is next, and is multiplied by 256.
 
Blue is last, and is multiplied by 65536.
 
 
Languages like Lua, Java, C, Fortran, etc. etc. will all represent (as hex codes) the colours in that order, that is:
 
 
0xBBGGRR
 
 
However in HTML they rearranged things to be in "human" order, and write it as:
 
 
#RRGGBB.
 
 
 
@Gnysek code (from game maker community) 
 
 
 	  | Code: | 	 		  ///convert_color_endianness(val)
 
//Converts a color from RGB to the little endian BGR and vice versa
 
var rgb = argument[0],
 
    bgr = 0,   //Output
 
    bsh = $10; //Number of bits to shift
 
 
bgr = (rgb & $FF) << bsh;      //Blue
 
bgr += (rgb & $FF00);          //Green
 
bgr += (rgb & $FF0000) >> bsh; //Red
 
 
return bgr; | 	  
 
 
one line :
 
 
 	  | Code: | 	 		  /// @desc rgb_to_bgr - converts RGB int/hex to BGR real
 
/// @param rgb_color {real} example: $00BBFF or 48127
 
 
return (argument0 & $FF) << 16 | (argument0 & $FF00) | (argument0 & $FF0000) >> 16; | 	  
 
 
Can you write that code in lua ?. Thanks
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		ksmiz How do I cheat?
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				 Posted: Mon Oct 15, 2018 9:43 am    Post subject:  | 
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				 	  | ParkourPenguin wrote: | 	 		  | I've never seen an API that encodes it as you describe. If anything, storing it as 0xRRGGBB?? would be strange since the bytes are stored in little endian format. | 	  
 
 
So if they are stored in little endian format I think Corroder's extension is displaying or interpreting them as big endian format 
 
 
The green color bar works perfect because it will be the same either way.
 
 
The red and blue are flipped because of this
 
 
edit: Corroder replied right before I posted this
	
  
	 
	
	
		
	 
	
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		Corroder Grandmaster Cheater Supreme
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				 Posted: Mon Oct 15, 2018 8:01 pm    Post subject:  | 
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				To get right displaying color in CE is better use MsAccess color code to coloring some CE GUI.
 
 
Reference for MsAcces code e.q : http://www.endprod.com/colors/
	
  
	 
	
	
		
	 
	
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		Corroder Grandmaster Cheater Supreme
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				 Posted: Wed Oct 17, 2018 5:59 pm    Post subject:  | 
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				EDIT - 18/10/2018
 
Change format to BBGGRR <> HEX
 
 
Just save as a lua file and place it at CE -> Autorun folder
 
 
Source Code : 
 
 
 	  | Code: | 	 		  --========================================================--
 
-- Author    : Corroder                                   --
 
-- Project   : Add Menu BGR Color To Hex on CE Main Menu  --
 
-- Date      : Edit #1 18 Oct 2018                        --
 
-- Goal      : Give user a function to check BGR color    --
 
--             code and able to use on CE form GUI etc    --
 
--========================================================--
 
 
--======================================================--
 
-- Define function to change BGR code Color to Hex Code --
 
--======================================================--
 
function BGRToHex(blue, green, red)
 
 if(red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255) then
 
 return nil
 
 end
 
 return string.format("0x%.2X%.2X%.2X", blue,green,red)
 
end
 
 
--======================================================--
 
--Define function to popup menu when Color menu clicked --
 
--======================================================--
 
function colorMenuClick()
 
 fc = createForm()
 
 fc.Width = 300
 
 fc.Height = 400
 
 fc.Position = 'poScreenCenter'
 
 fc.Caption = 'BGR/HEX COLOR TOOL'
 
 fc.Color = '0x00DFF7FF'
 
 
 p = createPanel(fc)
 
 p.top = 20
 
 p.height = 150
 
 p.width = 250
 
 p.left = math.floor((fc.width - p.width) / 2)
 
 p.color = '0x00000000'
 
 
 t1 = createTrackBar(fc)
 
 t1.left = 15
 
 t1.top = p.height + p.top + 20
 
 t1.width = fc.width - t1.left - 80
 
 t1.height = 30
 
 t1.Max = 255
 
 t1.Min = 0
 
 t1.position = 0
 
 t1.SelStart = 0
 
 t1.SelEnd = 0
 
 
 t2 = createTrackBar(fc)
 
 t2.left = 15
 
 t2.top = t1.height + t1.top + 10
 
 t2.width = fc.width - t2.left - 80
 
 t2.height = 30
 
 t2.Max = 255
 
 t2.Min = 0
 
 t2.position = 0
 
 t2.SelStart = 0
 
 t2.SelEnd = 0
 
 
 t3 = createTrackBar(fc)
 
 t3.left = 15
 
 t3.top = t2.height + t2.top + 10
 
 t3.width = fc.width - t3.left - 80
 
 t3.height = 30
 
 t3.Max = 255
 
 t3.Min = 0
 
 t3.position = 0
 
 t3.SelStart = 0
 
 t3.SelEnd = 0
 
 
 BLabel = createLabel(fc)
 
 BLabel.top = t1.top
 
 BLabel.left = t1.left + t1.width + 12
 
 BLabel.caption = 'B : 0'
 
 BLabel.font.color = '0x00FF2020'
 
 BLabel.font.style = 'fsBold'
 
 
 GLabel = createLabel(fc)
 
 GLabel.top = t2.top
 
 GLabel.left = t2.left + t2.width + 12
 
 GLabel.caption = 'G : 0'
 
 GLabel.font.color = '0x00009300'
 
 GLabel.font.style = 'fsBold'
 
 
 RLabel = createLabel(fc)
 
 RLabel.top = t3.top
 
 RLabel.left = t3.left + t3.width + 12
 
 RLabel.caption = 'R : 0'
 
 RLabel.font.color = '0x001717FF'
 
 RLabel.font.style = 'fsBold'
 
 
 HxLabel = createLabel(fc)
 
 HxLabel.top = t3.top + t3.height + 15
 
 HxLabel.left = t3.left
 
 HxLabel.caption = 'Current Hex Color Code :       '
 
 
 Hx1Label = createLabel(fc)
 
 Hx1Label.top = t3.top + t3.height + 7
 
 Hx1Label.left = HxLabel.left + HxLabel.width
 
 Hx1Label.font.size = 14
 
 Hx1Label.font.style = 'fsBold'
 
 Hx1Label.caption = ' '
 
 
 ExamLabel = createLabel(fc)
 
 ExamLabel.top = HxLabel.top + HxLabel.height + 5
 
 ExamLabel.left = HxLabel.left
 
 ExamLabel.font.size = 8
 
 ExamLabel.caption = 'Usage to get current color :'
 
 
 bgrLabel = createLabel(fc)
 
 bgrLabel.top = ExamLabel.top + ExamLabel.height + 3
 
 bgrLabel.left = ExamLabel.left
 
 bgrLabel.font.size = 8
 
 
 smpLabel = createLabel(fc)
 
 smpLabel.top = bgrLabel.top + bgrLabel.height + 13
 
 smpLabel.left = bgrLabel.left
 
 smpLabel.font.size = 8
 
 
 smp1Label = createLabel(fc)
 
 smp1Label.top = smpLabel.top + smpLabel.height + 13
 
 smp1Label.left = smpLabel.left
 
 smp1Label.font.size = 8
 
 
 
 fc.show()
 
 
 B = 0
 
 G = 0
 
 R = 0
 
 col = nil
 
 
 function btbChange(sender)
 
  B = t1.position
 
  G = t2.position
 
  R = t3.position
 
  BLabel.Caption = 'B :  '..tostring(t1.position)
 
  bgrLabel.Caption = "[Object Name].Color = BGRToHex("..tostring(t1.position)..","..tostring(t2.position)..","..tostring(t3.position)..")"
 
  smpLabel.Caption = "eq. UDF1.Color = BGRToHex("..tostring(t1.position)..","..tostring(t2.position)..","..tostring(t3.position)..")"
 
  col = BGRToHex(B,G,R)
 
  p.color = col
 
  Hx1Label.caption = tostring(col)
 
  smp1Label.caption = 'or  '..' UDF1.Color = '..'"'..tostring(col)..'"'
 
 end
 
 
 function gtbChange(sender)
 
  B = t1.position
 
  G = t2.position
 
  R = t3.position
 
  GLabel.Caption = 'G :  '..tostring(t2.position)
 
  bgrLabel.Caption = "[Object Name].Color = BGRToHex("..tostring(t1.position)..","..tostring(t2.position)..","..tostring(t3.position)..")"
 
  smpLabel.Caption = "eq. UDF1.Color = BGRToHex("..tostring(t1.position)..","..tostring(t2.position)..","..tostring(t3.position)..")"
 
  col = BGRToHex(B,G,R)
 
  p.color = col
 
  Hx1Label.caption = tostring(col)
 
  smp1Label.caption = 'or  '..' UDF1.Color = '..'"'..tostring(col)..'"'
 
 end
 
 
 function rtbChange(sender)
 
  B = t1.position
 
  G = t2.position
 
  R = t3.position
 
  RLabel.Caption = 'R :  '..tostring(t3.position)
 
  bgrLabel.Caption = "[Object Name].Color = BGRToHex("..tostring(t1.position)..","..tostring(t2.position)..","..tostring(t3.position)..")"
 
  smpLabel.Caption = "eq. UDF1.Color = BGRToHex("..tostring(t1.position)..","..tostring(t2.position)..","..tostring(t3.position)..")"
 
  col = BGRToHex(B,G,R)
 
  p.color = col
 
  Hx1Label.caption = tostring(col)
 
  smp1Label.caption = 'or  '..' UDF1.Color = '..'"'..tostring(col)..'"'
 
 end
 
 
 t1.onChange = btbChange
 
 t2.onChange = gtbChange
 
 t3.onChange = rtbChange
 
end
 
 
 
--======================================--
 
-- Add/Insert new menu to CE Main Menu
 
--======================================--
 
local mainForm = getMainForm()
 
local colorMenu = createMenuItem(mainForm)
 
colorMenu.Caption = [[BGR/HEX Color Code]]
 
 
colorMenu.onClick = colorMenuClick
 
mainForm.PopupMenu2.Items.insert(15,colorMenu)
 
 
local mainMenu = mainForm.Menu.Items
 
local miColor
 
--Find "Color" item in main menu. Create one if not found.
 
for i=0,mainMenu.Count-1 do
 
   if mainMenu[i].Name == 'miColor' then miExtra = mainMenu[i] end
 
end
 
if miColor == nil then
 
   miColor = createMenuItem(mainForm)
 
   miColor.Name = 'miColor'
 
   miColor.Caption = 'Color'
 
   mainMenu.insert(mainMenu.Count-2,miColor)
 
end
 
 
--==============================================--
 
--Add "Check BGR Color" item to "Color" submenu
 
--==============================================--
 
local miCheckBGRcolor = createMenuItem(miColor)
 
miCheckBGRcolor.Caption = 'Check BGR Color Code'
 
miCheckBGRcolor.onClick = colorMenuClick
 
miColor.add(miCheckBGRcolor) | 	  
 _________________
 Stealing Code From Stolen Code...
 
And Admit It.. Hmmm....Typically LOL  | 
			 
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