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Zhoul Master Cheater
Reputation: 1
Joined: 19 Sep 2005 Posts: 394
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Posted: Mon Jan 23, 2006 2:52 am Post subject: Beta: Visual Basic Module - To control ceautoassembler.dll |
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I've created a module for Visual Basic that can interact with ceautoassembler.dll . It is pretty feature-rich. It comes with...
- Script Loading and Saving Functions
- Script name detection, based on first line of script (must be of proper format, which is described in the link below).
- TabStrip and Checkbox caption population on Script Load (optional, but not required), using the Script Name detection (automatic)
- Pre-Functions to the .dll's own functions, which keep track of which scripts are enabled/disabled, etc.
Download the most recent version from this post:
http://forum.cheatengine.org/viewtopic.php?p=38115#38115
Get more information on the functions in the module from this post:
http://forum.cheatengine.org/viewtopic.php?p=37554#37554
Suggestions/Recommendations/Code-Submissions are always accepted (but not always appreciated )
- Zhoul
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Zhoul Master Cheater
Reputation: 1
Joined: 19 Sep 2005 Posts: 394
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Posted: Mon Jan 23, 2006 4:22 am Post subject: |
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*Update*
Found an issue with the module (sorta) and fixed it. The lngAllocID() array was not being updated by the module, but by the form code. This would cause the module to not work properly, if you didn't handle the lngAllocID variable yourself, when using enable scripts. Like I said though, this has been fixed in the new module attached to this post.
*EDIT* - Attachment link removed because attachment was removed. The link in the post after this one, contains a functinoal trainer that uses CEAutoAssembler.dll (and the module I use to interact with the DLL).
Last edited by Zhoul on Wed Jan 25, 2006 1:49 pm; edited 1 time in total |
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Zhoul Master Cheater
Reputation: 1
Joined: 19 Sep 2005 Posts: 394
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Posted: Wed Jan 25, 2006 2:01 am Post subject: |
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An entire, pre-release trainer that uses ceautoassembler.dll has been released: On this thread here...
http://forum.cheatengine.org/viewtopic.php?p=38502&sid=e1c6642f7ffd32f7bea0a8ab84cacf88#38502
*Edit* - modAutoAssemble has been updated. In version 0.7.0 A , It would enable cheats once the game started, but if the game were re-started, the cheats would seem enabled but they weren't.
Now: If a cheat's checkbox is checked, you could restart the game as many times as you like and the cheat will re-enable once the game is restarted.
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