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Changing the color of Syntax highlighting?

 
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Dr.Disrespect
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PostPosted: Thu Mar 02, 2017 2:25 pm    Post subject: Changing the color of Syntax highlighting? Reply with quote

Is there a way to change the color of syntax highlighting in Lua Script? For example, comments are grey, if I want to change it to green, is it possible?

Thanks.

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daspamer
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PostPosted: Thu Mar 02, 2017 3:21 pm    Post subject: Reply with quote

Erm, Im pretty sure you could check source out figure out the highlight color, then attach cheat engine to itself, search & replace and check if it worked.
if it did then either use aobscan each time ce for the color or use auto assemble, for a dirty patch.

Or compile a new c.e build with different color

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++METHOS
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PostPosted: Thu Mar 02, 2017 3:21 pm    Post subject: Reply with quote

The highlighting in CE could use some improvement. As an alternative, you may use an editor that supports the Lua language -- e.g. Notepad++, SciTE et al..
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Dr.Disrespect
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PostPosted: Sat Mar 04, 2017 6:06 pm    Post subject: Reply with quote

++METHOS wrote:
The highlighting in CE could use some improvement. As an alternative, you may use an editor that supports the Lua language -- e.g. Notepad++, SciTE et al..


Yea, I think that's the only way for now. Thanks. METHOS.

@DaSpamer, I am not sure if I can do that, but I will give it a try. Thank you too.

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atom0s
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PostPosted: Sun Mar 05, 2017 5:45 pm    Post subject: Reply with quote

++METHOS wrote:
The highlighting in CE could use some improvement. As an alternative, you may use an editor that supports the Lua language -- e.g. Notepad++, SciTE et al..


Going along with this, if you download 'Lua for Windows' it comes with a customized SciTE editor that has pretty decent syntax highlighting for Lua specifically. You can also use it to test non-CE specific Lua code on the fly too.

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TheyCallMeTim13
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PostPosted: Sun Mar 05, 2017 5:48 pm    Post subject: Reply with quote

One I haven't seen listed, that I can't live without, is Sublime Text.

Love the default theme, and you can create custom build settings for any language.

And adding language definitions is pretty easy.

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Dr.Disrespect
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PostPosted: Mon Mar 06, 2017 1:33 am    Post subject: Reply with quote

@atom0s @TheyCallMeTim13

Thanks for recommendations. Smile I think I will try both and see what fits my need.

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