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Lord Half-Maester Newbie cheater
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Joined: 16 Jun 2015 Posts: 14
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Posted: Tue Feb 28, 2017 3:01 am Post subject: A game's been updated,need aobscanmodule address help please |
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Hi folks! I am sorry if this is the wrong section to be posting this question, wasn't entirely sure.
I have a script within a table I really like! The game however has just been updated (In this case, DBXV 2).
I am assuming the values after DBXV2.exe are now incorrect and I need to find the correct ones! Is there an easy tutorial on this or is it something very straightforward?
Code: | autoAssemble([[
aobscanmodule(gamedata,DBXV2.exe,48 8B 0D * * * * E8 * * * * 48 8B C8 E8 * * * * 48 8B F0 48)
registersymbol(gamedata)
label(gameoffset)
1:
gameoffset:
registersymbol(gameoffset)
]]) |
Thanks in advance!
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SunBeam I post too much
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Joined: 25 Feb 2005 Posts: 4023 Location: Romania
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Posted: Tue Feb 28, 2017 4:16 am Post subject: |
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Start by putting more ** instead of those known bytes, see if it makes a difference when searching for it.
And always make a backup of your game's executable after each update, so in case something goes wrong (can't find a pattern), you can look it up and adapt it in your updated version.
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Lord Half-Maester Newbie cheater
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Joined: 16 Jun 2015 Posts: 14
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Posted: Tue Feb 28, 2017 4:19 am Post subject: |
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SunBeam wrote: | Start by putting more ** instead of those known bytes, see if it makes a difference when searching for it.
And always make a backup of your game's executable after each update, so in case something goes wrong (can't find a pattern), you can look it up and adapt it in your updated version. |
I'll give it a shot! Thanks!
Also, I tried finding a value within the game (the most pressing in this case) by using the "Search for undefined value" then the old "Increased/Decreased/Unchanged" game but could never isolate it.
Why is that?
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