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Xcape How do I cheat?
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Joined: 11 Feb 2017 Posts: 3
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Posted: Sat Feb 11, 2017 11:34 pm Post subject: Is it possible to "ungrey" buttons? |
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For example i have a window open. To proceed i need to enter a password into a text box. When the correct password is entered, a button called "Next" or "Accept" will be clickable.
Is it possible to do it without entering the right password or without entering it at all with the Cheat Engine?
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Zanzer I post too much
Reputation: 126
Joined: 09 Jun 2013 Posts: 3278
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Posted: Sat Feb 11, 2017 11:37 pm Post subject: |
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Scan for a 1-byte value of 1 when the button is enabled and 0 when disabled.
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Xcape How do I cheat?
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Joined: 11 Feb 2017 Posts: 3
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Posted: Sat Feb 11, 2017 11:45 pm Post subject: |
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Zanzer wrote: | Scan for a 1-byte value of 1 when the button is enabled and 0 when disabled. |
But if it's always disabled? then i cant find it in the address list.
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Sun Feb 12, 2017 1:46 am Post subject: |
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There are several utilities that can be used to force grayed-out areas to become clickable.
However, if you insist on doing this manually, I would encourage you to use Ollydbg or similar over CE. If you're a newbie, you can step through the code and find where the checks are being made for the input, but there are better ways. There will probably be a size check or similar that, if passed, will lead to a more detailed check where you might even be able to see what the program is checking against. If you don't know what I'm talking about, refer to my previous comment.
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Xcape How do I cheat?
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Joined: 11 Feb 2017 Posts: 3
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Posted: Sun Feb 12, 2017 2:42 am Post subject: |
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++METHOS wrote: | There are several utilities that can be used to force grayed-out areas to become clickable.
However, if you insist on doing this manually, I would encourage you to use Ollydbg or similar over CE. If you're a newbie, you can step through the code and find where the checks are being made for the input, but there are better ways. There will probably be a size check or similar that, if passed, will lead to a more detailed check where you might even be able to see what the program is checking against. If you don't know what I'm talking about, refer to my previous comment. |
Thanks! I'd better try out the utility way
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STN I post too much
Reputation: 43
Joined: 09 Nov 2005 Posts: 2676
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Posted: Sun Feb 12, 2017 6:04 am Post subject: |
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You can use resource editor (if unpacked) and change the button property to be enabled at initialization if its a dialog.
This will work if the program is poorly coded and doesn't set the status within the program at launch. ++METHOS suggestion isn't hard either.
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