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Shared Addresses Question

 
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KalasDev
Master Cheater
Reputation: 1

Joined: 29 May 2016
Posts: 311

PostPosted: Fri Oct 07, 2016 12:05 pm    Post subject: Shared Addresses Question Reply with quote

I followed the TuT number 9, I figured out the Address for each individual.

This is my code and it works fine, I finished the TuT:

Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(player)

newmem:
cmp [ebx+10],1
je player
jmp originalcode

player:
fldz
jmp exit

originalcode:
mov [ebx+04],eax
fldz

exit:
jmp returnhere

"Tutorial-i386.exe"+26537:
jmp newmem
returnhere:
[DISABLE]


My Question is, In other games It does not show who has how much HP so I can easily find the address and cmp, so let's say I found my address and I clicked See what's writes to this address, I found it, now I went into Breakpoint, I got shot and I shot 2-3 people, I found their Address, All I need to do is basically Go in dissect data, fill in my address - the offset, and the same for the Enemy, and I need to find what's different (Default color "Purple"), And do the same code as I did above, Am I right ?
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++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4197

PostPosted: Fri Oct 07, 2016 6:25 pm    Post subject: This post has 1 review(s) Reply with quote

Sometimes, other methods must be used:

++METHOS wrote:

  • You can use a pointer address for your filter, inside of your script, for the value that you are trying to manipulate.
  • You can use pointer trees inside of the data structure to find something viable.
  • You can shift the data structure (+ or -) and/or expand its size to find something useful.
  • You can use the structure spider to find workable strings and/or for comparative analysis.
  • You can check the register values by attaching the debugger or setting a breakpoint to see if something can be used for your filter.
  • You can check to see if there are any instructions that are exclusive to the address/value that you are trying to manipulate and store the address for your filter by creating a second injection point.
  • You can check to see if there are any instructions that are exclusive to any other address/value inside of the data structure for the address/value that you are trying to manipulate and store the address for your filter by creating a second injection point.
  • You can analyze assembly code to see if an identifier is being checked or assigned somewhere.
  • Et al.


It gets easier over time.
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