 |
Cheat Engine The Official Site of Cheat Engine
|
| View previous topic :: View next topic |
| Author |
Message |
KalasDev Master Cheater
Reputation: 1
Joined: 29 May 2016 Posts: 311
|
Posted: Fri Oct 07, 2016 12:05 pm Post subject: Shared Addresses Question |
|
|
I followed the TuT number 9, I figured out the Address for each individual.
This is my code and it works fine, I finished the TuT:
| Code: | [ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(player)
newmem:
cmp [ebx+10],1
je player
jmp originalcode
player:
fldz
jmp exit
originalcode:
mov [ebx+04],eax
fldz
exit:
jmp returnhere
"Tutorial-i386.exe"+26537:
jmp newmem
returnhere:
[DISABLE] |
My Question is, In other games It does not show who has how much HP so I can easily find the address and cmp, so let's say I found my address and I clicked See what's writes to this address, I found it, now I went into Breakpoint, I got shot and I shot 2-3 people, I found their Address, All I need to do is basically Go in dissect data, fill in my address - the offset, and the same for the Enemy, and I need to find what's different (Default color "Purple"), And do the same code as I did above, Am I right ?
|
|
| Back to top |
|
 |
++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
|
Posted: Fri Oct 07, 2016 6:25 pm Post subject: |
|
|
Sometimes, other methods must be used:
| ++METHOS wrote: |
- You can use a pointer address for your filter, inside of your script, for the value that you are trying to manipulate.
- You can use pointer trees inside of the data structure to find something viable.
- You can shift the data structure (+ or -) and/or expand its size to find something useful.
- You can use the structure spider to find workable strings and/or for comparative analysis.
- You can check the register values by attaching the debugger or setting a breakpoint to see if something can be used for your filter.
- You can check to see if there are any instructions that are exclusive to the address/value that you are trying to manipulate and store the address for your filter by creating a second injection point.
- You can check to see if there are any instructions that are exclusive to any other address/value inside of the data structure for the address/value that you are trying to manipulate and store the address for your filter by creating a second injection point.
- You can analyze assembly code to see if an identifier is being checked or assigned somewhere.
- Et al.
|
It gets easier over time.
|
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|