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After using kernel debugger (in CE) - ollydbg not working!

 
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karaulov
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PostPosted: Mon Jul 11, 2016 1:36 am    Post subject: After using kernel debugger (in CE) - ollydbg not working! Reply with quote

After using kernel debugger (in CE) - ollydbg scripts not works!
(Works only after PC reboot)

Please fix it.
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STN
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PostPosted: Mon Jul 11, 2016 4:50 am    Post subject: Reply with quote

Its not a bug. Are you loading the kernel debugger or just have it simply checked?. If you are loading the debugger, well that explains it.
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moro
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PostPosted: Mon Jul 11, 2016 6:11 am    Post subject: Reply with quote

познакомился я с Olly, не нашёл там ничего что она может, чего не может чит энжин, сначала я научился делать скрипты, потом начал встраивать коды прям в ехе-шник, чтобы трейнер был не нужен, никаких дополнительных прог не надо, познакомился неделю назад с чит енжин, удалил артмани и олли сразу
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karaulov
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PostPosted: Mon Jul 11, 2016 7:38 am    Post subject: Reply with quote

STN wrote:
Its not a bug. Are you loading the kernel debugger or just have it simply checked?. If you are loading the debugger, well that explains it.


CE closed! (And process used in CE closed)

OllyDbg can works only after reboon PC.
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karaulov
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PostPosted: Tue Jul 12, 2016 10:46 pm    Post subject: Reply with quote

UP! please fix this bug, i can't work with ollydbg after using CE Kernel Debugger.
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Dark Byte
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PostPosted: Wed Jul 13, 2016 3:58 am    Post subject: Reply with quote

after debugging with ce close it
run the kernelmodule unloader

and if you didn't bsod then try olly

still fails? put your systen to sleep/standby and wake it up (dbvm is now gone)

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karaulov
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PostPosted: Wed Jul 13, 2016 8:21 am    Post subject: Reply with quote

Thanks, you can add auto-unload after close CE?
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cooleko
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PostPosted: Wed Jul 13, 2016 5:33 pm    Post subject: Reply with quote

He wouldnt want to do that if his expectations were true, sounds like the unloading has a chance at bsod, which would make people unhappy with his program if it happened when they exited ce
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Dark Byte
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PostPosted: Wed Jul 13, 2016 5:58 pm    Post subject: Reply with quote

that, and because you can run multiple instances of ce at the same time.
you don't want to unload the driver when it's used

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karaulov
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PostPosted: Thu Jul 14, 2016 8:09 am    Post subject: Reply with quote

Impossible to add autounload after all CE closed?
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karaulov
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PostPosted: Thu Jul 14, 2016 10:26 pm    Post subject: Reply with quote

Maybe just show MessageBox "Unload kernel debugger driver?" with buttons "Yes/No" before closing CE.
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STN
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PostPosted: Fri Jul 15, 2016 1:17 am    Post subject: Reply with quote

^That'd be annoying. Your game crashes or CE freezes while you're debugging or you close CE without thinking, dbvm is unloaded. You will have to load dbvm again and that sometime doesn't work or you forget that dbvm wasn't loaded and it is too late now that you are mid-way in your hacking and you can lose your data. Besides, why would you want to do that anyway.

You can make a shortcut to Kernelmoduleunloader.exe on your desktop/start menu/Metro start/Taskbar Toolbar or you can even edit CE yourself and include a menu either by compiling CE yourself or with resedit/olly or heck even use lua to accomplish this.

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Dark Byte
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PostPosted: Fri Jul 15, 2016 4:02 am    Post subject: Reply with quote

put this lua code in your autorun folder:
Code:

oldMainFormDestroy=getMainForm().OnDestroy

function unloadDriver(sender)
  if messageDialog("Do you wish to unload the driver?",mtConfirmation, mbYes, mbNo)==mrYes then
    shellExecute(getCheatEngineDir().."Kernelmoduleunloader.exe","/setup") --/setup makes it shut up
  end

  oldMainFormDestroy(sender)
end

getMainForm().OnDestroy=unloadDriver

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