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In-game fps and CE.

 
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Dr.Disrespect
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PostPosted: Thu Jun 09, 2016 9:56 pm    Post subject: In-game fps and CE. Reply with quote

Is there a way to change the fps limit of a game?
For example, the maximum fps of a game is limited to 30 fps, can I change it to 60 fps?
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mausi125
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PostPosted: Fri Jun 10, 2016 6:10 am    Post subject: Reply with quote

Good question.
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++METHOS
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PostPosted: Fri Jun 10, 2016 11:17 am    Post subject: Reply with quote

I suppose it depends on what's limiting the fps to 30. If it's the target process, then you can probably change it. I've never tried, so I'm not totally certain.
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STN
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PostPosted: Fri Jun 10, 2016 12:39 pm    Post subject: Reply with quote

I remember Psych made one ages ago so its definitely possible.

I haven't personally tried to do one so no idea how you would go about it. Perhaps Google could help

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atom0s
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PostPosted: Fri Jun 10, 2016 1:56 pm    Post subject: Reply with quote

FPS limiters tend to be in the games application message loop. Look for GetMessage / TranslateMessage / DispatchMessage and look around there.
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Dr.Disrespect
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PostPosted: Fri Jun 10, 2016 3:35 pm    Post subject: Reply with quote

@++METHOS, thanks for the info, but I am not sure where it is, I couldn't find it in the target process, or maybe I was looking for the wrong thing.


@STN,thanks for the info, but I haven't found anything on Google yet. Sad


@atm0s, thanks for the info. I can only open the game in assembly code. Can you tell me how to find "GetMessage / TranslateMessage / DispatchMessage" in assembly code? Furthermore, if I found "GetMessage / TranslateMessage / DispatchMessage", what should I look for next? Maybe a integer value, like 30 in hex?
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++METHOS
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PostPosted: Fri Jun 10, 2016 3:55 pm    Post subject: Reply with quote

I would use x64dbg (or other) for something like this.
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Dr.Disrespect
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PostPosted: Fri Jun 10, 2016 4:05 pm    Post subject: Reply with quote

++METHOS wrote:
I would use x64dbg (or other) for something like this.


I just googled x64dbg, it's a debugger. Is it better than the one CE provides?
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++METHOS
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PostPosted: Fri Jun 10, 2016 4:45 pm    Post subject: Reply with quote

For things like this, yes.
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Dr.Disrespect
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PostPosted: Fri Jun 10, 2016 7:30 pm    Post subject: Reply with quote

++METHOS wrote:
For things like this, yes.


Thanks ++METHOS. Smile
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atom0s
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PostPosted: Fri Jun 10, 2016 11:08 pm    Post subject: Reply with quote

Check out a tool like IDA (disassembler) which will let you do a static analysis of the target instead of debugging it live.
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Dr.Disrespect
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PostPosted: Sat Jun 11, 2016 1:26 pm    Post subject: Reply with quote

atom0s wrote:
Check out a tool like IDA (disassembler) which will let you do a static analysis of the target instead of debugging it live.


Ok, I will give it a try. Thank you.
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