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Cheat Engine The Official Site of Cheat Engine
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Aecial Cheater
Reputation: 2
Joined: 27 Jun 2012 Posts: 44
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Posted: Mon Feb 29, 2016 12:40 am Post subject: [Release] Anathema Engine Memory Editor |
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I've been an active user of CE for years, and in my free time decided to make a memory editor in a style that I prefer. With that being said, I've released v1.0 of my memory editor, with many updates to come in the future.
http://anathemaengine.com
I recommend at least giving the trial shot, there are no limitations other than the limited time. I'd love the community's feedback. I may make this completely free in the future, but I'm broke so I'll be greedy for now.
Major features include:
Classical scanning - All standard scanning methods in memory editors are here, except I allow for multiple scans to be combined. Note that there are some things that need optimization. Note that to do an "initial scan", there is a "collect values" button at the top of the screen. Scanning for 0 immediately is a bad idea.
Chunk Scanner - Repeatedly scans memory looking for changing regions. 98% of memory will be constant, so this can quickly isolate useful memory. It is HIGHLY recommended that this is the first scan used.
Input Correlator - After reducing search space via scanning, Anathema can correlate key strokes with memory changes, allowing the user to quickly isolate variables like X & Y position.
Cheat Browser - Allows users to upload and download cheats for single players games to share.
LUA Scripting Engine - Allows for custom scripts to be written in LUA. For good examples of this, use the Cheat Browser to download a table for the game Dink SmallWood HD (a free game).
Anathema is under active development. Features coming Soon™:
- Performance boosts. Right now Anathema does pretty well on medium sized games, but can hit some road blocks for larger games.
- Mouse correlation (Right now only keyboard is supported)
- Improved pointer scanning options
- Debugging capabilities
- Others that I'm too lazy to list
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8585 Location: 127.0.0.1
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Posted: Mon Feb 29, 2016 4:36 am Post subject: |
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I'm going to be 'that guy' and point out that it's Lua not LUA.
http://www.lua.org/about.html
Quote: | "Lua" (pronounced LOO-ah) means "Moon" in Portuguese. As such, it is neither an acronym nor an abbreviation, but a noun. More specifically, "Lua" is a name, the name of the Earth's moon and the name of the language. Like most names, it should be written in lower case with an initial capital, that is, "Lua". Please do not write it as "LUA", which is both ugly and confusing, because then it becomes an acronym with different meanings for different people. So, please, write "Lua" right! |
In terms of feedback, soon as I saw that its paid I just closed the tab. Sorry but with Cheat Engine being available free and the fact that every lib you mentioned you make use of being free and open source, that is a pretty big turn off in terms of usage.
Since this is a hacking forum, making your software 'paid' is as simple as:
Code: | Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\AnathemaRegistered]
"AnathemaRegistered"="True" |
It is also .net and not packed/obfuscated. Editing the functions that handle registration is simple with tools like dnSpy, ILSpy, Reflector, etc.
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- Retired. |
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realrbn Expert Cheater
Reputation: 3
Joined: 22 Jan 2016 Posts: 112
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Posted: Mon Feb 29, 2016 7:27 am Post subject: |
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Dude, as atom0s allready said, there is NO reason to use (or even buy) this rather than Cheat Engine. Just saying.
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Aecial Cheater
Reputation: 2
Joined: 27 Jun 2012 Posts: 44
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Posted: Mon Feb 29, 2016 1:05 pm Post subject: |
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People who are going to pirate will pirate, that is less of a concern for me.
I was more hoping I'd get constructive feedback on things like the chunk scanner which finds chunks of memory that change x amount of times, or the input correlator which can find variables extremely fast
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STN I post too much
Reputation: 43
Joined: 09 Nov 2005 Posts: 2676
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Posted: Tue Mar 01, 2016 4:04 am Post subject: |
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Adding protection to a tool mde to beat protections is stupid. I am not against you making it a trial software but its not offering something new that CE doesn't.
Th lua implementation is nice.
Don't be discouraged by the comments though, i don't know about your coding skills bu if you can make it into a serious app that is offering something other tools aren't, you can even make people pay for it. For example Dark byte has different plans for CE and if you can implement a debugger like Olly (nothing like the buggy debuggers that are based on olly for 64bit) that would give your program an edge. Of course it will require good skills and time but you want to compete against established tools, that is something you should already have. I don't know how or what you can make better in terms of mem scvanning vs CE but that is sometyhing for you to fiugure out
I made a mem scanner in masm years ago, it is blazing fast for most data types owing to asm but making it a proper tool is hard if not impossiblwe in asm.
Good luck man and don't give up
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