Posted: Fri Feb 12, 2016 6:42 pm Post subject: Conditional Breakpoints not working
Hi,
i am currently trying to get Cond. BP's in Cheat Engine working.
In ollydbg i used this as my condition: [WORD [ESP+4]]==0x10
which worked fine. (ESP + 4 is a pointer to byte array to where the game stores the packet that gets sent to server). i check the first two bytes of it tot be equal to 0x10 which is the walk packet.
In olly it works fine tho, but i cant get it working on CE.
I found the follow: readInteger(ESP+4)==0x10 but this cant work even because its reading 4 bytes right?
I am very confused and pissed of that there is no documentation on how to use this fkn cond. breakpoints on CE. SRSLY this is shit.
I just need to check a WORD whether its value is equal to 0x10.
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