Tatsu808 Newbie cheater
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Joined: 15 Nov 2014 Posts: 20
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Posted: Mon Feb 01, 2016 10:11 pm Post subject: Storing the addresses that an instruction writes to. |
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Hi, in Fallout 4, I found an instruction which writes to all enemy Y coordinates. It is below:
I believe that in the instruction above, xmm0 is a float value representing the enemy Y coordinate, and it is storing it in address [rdi]. I want to be able to capture each enemies' Y-coordinate on the map, so I did the following:
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push eax
mov eax, [rdi]
mov [storage], eax
pop eax
movaps [rdi],xmm0
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From the above, I thought that [storage] would contain rapidly changing values representing addresses of the enemy-y coordinates, however, this is not the case.... How do I capture all enemy-y coordinates from the instruction above without using "Find out what addresses this instruction accesses"?
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Last edited by Tatsu808 on Mon Feb 01, 2016 10:46 pm; edited 1 time in total |
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