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chris1a2b1 How do I cheat?
Reputation: 0
Joined: 29 Oct 2007 Posts: 3
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Posted: Sat Nov 21, 2015 4:39 am Post subject: i have trouble about finding the pointer of game VictorVran |
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i have trouble about finding the pointer of game VictorVranSteam.
i searched the address of money "07B25ACC", which of address is changed when the game restart .
so i had to find the pointer.
step 1. i found two codes that accessed that address "mov eax, [edx]","mov [ecx], eax" by "find out what access the address".
i guessed "mov eax, [edx]" is that load currecnt money to calculates.
"mov [ecx], eax" is that set the calculated result to that address.
ecx and edx were "07B25ACC".
step2 , i searched the address"07B25ACC" and found 3 static address and 3 non static address . they were lv 1.
the static addresses are wow64cpu.dll+4698, wow64cpu.dll+46D8, wow64cpu.dll+4718.
i thought these static addresses are not what i want. i thought the static address should be "VictorVranSteam.exe" + XXXXX.
Anyway, i tested them, but the pointers were changed after the game restarted.
i tried to modify the code, but i failed. the code is shared for several modules.
then i tried finding other way, i scanned the pointer by "Pointer scan by this address".
i found a lot of pointer after scanned, but they were changed after the game restarted.
i increased the "maximum offset value"(not higher than 900000 ) and decreased the" max level"(not higher than 3 ) or
decrease the "maximum offset value"(not higher than 5000) and increase the" max level"(not higher than 8) .
but all failed.
so , i would like to know how to find out the pointer. please help me.
i knew it had has the cheat table in forum. but i need the way.
many thanks
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chris1a2b1 How do I cheat?
Reputation: 0
Joined: 29 Oct 2007 Posts: 3
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Posted: Mon Nov 23, 2015 9:43 am Post subject: |
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anyone can help me?
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ParkourPenguin I post too much
Reputation: 152
Joined: 06 Jul 2014 Posts: 4694
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Posted: Mon Nov 23, 2015 11:07 am Post subject: |
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Tips for a pointer scan:
- Select "No looping pointers". It'll slow down the scan a bit, but less disk space is used, and less invalid results are found.
- Make sure you're letting the stack addresses of the first few threads to be handled as static. You can even try increasing the values on these a bit to possibly find more valid results.
- Increase the max offset value and max level if you aren't finding anything.
- The game might have marked some pointers as read-only (unlikely but possible). Uncheck "Don't include pointers with read-only nodes" if you want to, but it'll increase the amount of results found.
- If other pointers you've found have a common base address, selecting "Base address must be in specific range" will help narrow down your results by a lot, but you'll also miss it if it's not in that range.
- You might be able to use "First element of pointerstruct must point to module". Don't rely on it for most games, though.
- If you're having trouble with diskspace, using "Pointers must end with specific offsets" will help (in this case it would be 0 for the last offset), but you might miss valid results.
- If you're really having trouble with disk space, use max different offsets per node. You'll miss tons of pointer paths, though, so you'll need to be lucky.
It's pretty much a balancing act between how encompassing your search is and the amount of disk space you have available.
(from this post)
Edit: changed last offset value to reflect this topic.
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I don't know where I'm going, but I'll figure it out when I get there.
Last edited by ParkourPenguin on Mon Nov 23, 2015 7:00 pm; edited 1 time in total |
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akumakuja28 Master Cheater
Reputation: 16
Joined: 28 Jun 2015 Posts: 432
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Posted: Mon Nov 23, 2015 4:55 pm Post subject: |
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If you keep getting zero results its cause the value your looking for isnt being used anywhere in the memory.
Can you post a screen shot of the memory editor.
Or is there something above that says
mov ECX [E??+00000???]
Thats where your base code is. Its whatever the value of E?? Is.
Get that code and pointer search that.
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