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i have trouble about finding the pointer of game VictorVran

 
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chris1a2b1
How do I cheat?
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Joined: 29 Oct 2007
Posts: 3

PostPosted: Sat Nov 21, 2015 4:39 am    Post subject: i have trouble about finding the pointer of game VictorVran Reply with quote

i have trouble about finding the pointer of game VictorVranSteam.

i searched the address of money "07B25ACC", which of address is changed when the game restart .

so i had to find the pointer.
step 1. i found two codes that accessed that address "mov eax, [edx]","mov [ecx], eax" by "find out what access the address".

i guessed "mov eax, [edx]" is that load currecnt money to calculates.
"mov [ecx], eax" is that set the calculated result to that address.

ecx and edx were "07B25ACC".

step2 , i searched the address"07B25ACC" and found 3 static address and 3 non static address . they were lv 1.
the static addresses are wow64cpu.dll+4698, wow64cpu.dll+46D8, wow64cpu.dll+4718.

i thought these static addresses are not what i want. i thought the static address should be "VictorVranSteam.exe" + XXXXX.

Anyway, i tested them, but the pointers were changed after the game restarted.

i tried to modify the code, but i failed. the code is shared for several modules.

then i tried finding other way, i scanned the pointer by "Pointer scan by this address".

i found a lot of pointer after scanned, but they were changed after the game restarted.

i increased the "maximum offset value"(not higher than 900000 ) and decreased the" max level"(not higher than 3 ) or
decrease the "maximum offset value"(not higher than 5000) and increase the" max level"(not higher than 8) .

but all failed.

so , i would like to know how to find out the pointer. please help me.

i knew it had has the cheat table in forum. but i need the way.

many thanks



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chris1a2b1
How do I cheat?
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Joined: 29 Oct 2007
Posts: 3

PostPosted: Mon Nov 23, 2015 9:43 am    Post subject: Reply with quote

anyone can help me?
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ParkourPenguin
I post too much
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Joined: 06 Jul 2014
Posts: 4694

PostPosted: Mon Nov 23, 2015 11:07 am    Post subject: Reply with quote

Tips for a pointer scan:
  1. Select "No looping pointers". It'll slow down the scan a bit, but less disk space is used, and less invalid results are found.
  2. Make sure you're letting the stack addresses of the first few threads to be handled as static. You can even try increasing the values on these a bit to possibly find more valid results.
  3. Increase the max offset value and max level if you aren't finding anything.
  4. The game might have marked some pointers as read-only (unlikely but possible). Uncheck "Don't include pointers with read-only nodes" if you want to, but it'll increase the amount of results found.
  5. If other pointers you've found have a common base address, selecting "Base address must be in specific range" will help narrow down your results by a lot, but you'll also miss it if it's not in that range.
  6. You might be able to use "First element of pointerstruct must point to module". Don't rely on it for most games, though.
  7. If you're having trouble with diskspace, using "Pointers must end with specific offsets" will help (in this case it would be 0 for the last offset), but you might miss valid results.
  8. If you're really having trouble with disk space, use max different offsets per node. You'll miss tons of pointer paths, though, so you'll need to be lucky.

It's pretty much a balancing act between how encompassing your search is and the amount of disk space you have available.

(from this post)

Edit: changed last offset value to reflect this topic.

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Last edited by ParkourPenguin on Mon Nov 23, 2015 7:00 pm; edited 1 time in total
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akumakuja28
Master Cheater
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Joined: 28 Jun 2015
Posts: 432

PostPosted: Mon Nov 23, 2015 4:55 pm    Post subject: Reply with quote

If you keep getting zero results its cause the value your looking for isnt being used anywhere in the memory.

Can you post a screen shot of the memory editor.

Or is there something above that says

mov ECX [E??+00000???]

Thats where your base code is. Its whatever the value of E?? Is.

Get that code and pointer search that.

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