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SlicerHeicer How do I cheat?
Reputation: 0
Joined: 20 Sep 2015 Posts: 1
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Posted: Sun Sep 20, 2015 6:52 am Post subject: Call Function Crash how to ? |
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Hi, i try to call a function via lua / thread but i donīt get it work. It executes and workes but instantly crashes after that.
Lua:
[code]
alloc(TThread_,100)
createthread(TThread_)
TThread_:
mov edx,#111
push edx
call reverseme.AddBy1
ret
[/code]
reverseme.AddBy1:
[code]
reverseme.AddBy1 - 55 - push ebp
reverseme.AddBy1+1- 8B EC - mov ebp,esp
reverseme.AddBy1+3- 8B 45 08 - mov eax,[ebp+08]
reverseme.AddBy1+6- 50 - push eax
reverseme.AddBy1+7- 68 08210E01 - push reverseme.GS_ExceptionPointers+8 // Number:%s
reverseme.AddBy1+C- E8 AFFFFFFF - call reverseme.printf
reverseme.AddBy1+11- 83 C4 08 - add esp,08
reverseme.AddBy1+14- 5D - pop ebp
reverseme.AddBy1+15- C3 - ret
[/code]
It displays the printf but instantly crashes after it.
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25807 Location: The netherlands
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Posted: Sun Sep 20, 2015 10:20 am Post subject: |
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AddBy1 looks like it uses the cdecl calling convention(ret has no number behind it but takes one parameter), so the caller is responsible for cleaning up the stack
add
after
| Code: |
call reverseme.AddBy1
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(before ret)
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SlicerHeicer How do I cheat?
Reputation: 0
Joined: 20 Sep 2015 Posts: 1
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Posted: Sun Sep 20, 2015 9:13 pm Post subject: |
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| Dark Byte wrote: | AddBy1 looks like it uses the cdecl calling convention(ret has no number behind it but takes one parameter), so the caller is responsible for cleaning up the stack
add
after
| Code: |
call reverseme.AddBy1
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(before ret) |
Thank you :D
But iīve tick the wrong box for my age on registering can you switch me o.O ? (I am 15)
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