Posted: Mon Aug 24, 2015 12:34 pm Post subject: AOBscan results
Hey,
I'm making a safe freeze in auto assemble. The value i'm trying to freeze changes frequently and also becomes invalid during loading screens.
I was just wondering for AOBscan's, what happens if there is no result for the scan? Would it be safe to use the symbol from the scan if there was no result?
If it's coded correctly, you can't use the symbol.
This script won't activate if the AOB isn't found.
So the symbol "safe" never becomes active.
Nothing that was using "safe" will be accessible.
edit: Oh, now I understand. If the game moves the address while your script was already active.
Then your symbol will still be pointing to the old address.
If the value is frozen or changed you'll likely screw up some game address you're not supposed to.
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