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RPG Maker and values starting at 0

 
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LightRocket
How do I cheat?
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Joined: 11 Jul 2015
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PostPosted: Sat Jul 11, 2015 11:03 am    Post subject: RPG Maker and values starting at 0 Reply with quote

I've been trying to use CE to mess around in an RPG Maker game for the past couple days, which has led to a question.

Some of the values are very hard to change multiple times in-game and start at 0. This means changing it from 0 to something else in-game before starting the CE searches while still running enough searches to pin the address down is impractical (impossible in one case.)

The option, after verifying 0 in-game is 1 in CE (Using X*2+1 method), seemed to be to start my search in CE with 1. Except...it appears that doesn't work? The value remaining after narrowing that list down is never the right one. I would assume because it's not actually set to 0 in-game/1 CE at the start, and is instead some sort of nebulous default/nul value? Is there any way to search for that, or am I outta luck?
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