vng21092 Grandmaster Cheater
Reputation: 15
Joined: 05 Apr 2013 Posts: 644
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Posted: Mon Jun 08, 2015 2:46 pm Post subject: |
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| well... your post had nothing to do with your post name so just in case... an offset isn't really anything special, it just means how far your address is from its base (or it could be the base). So imagine you're in a line, the guy standing next to you would be an offset of you while you are the base. So if your address was 00000004, and you find out its held in register [eax+04], then the base would be 00000000, and your address would always be offset 4 in the [eax] structure. As far as finding an address once and for all, you could do like Alamer99 stated, pointer scans, I'm not really fond of pointers because you never know, they might just stop working sometimes, and they're bound to change through game versions, and finding them are just a hassle if you have a weak CPU, but that's just my opinion. The other option as stated is code injection, which is my go to method. And while the link posted is a great tutorial, I feel that it's missing a part that is crucial to those who are new to C.E. When you've found what writes/accesses the address in question, it is important to go back to that instruction and find out what else it accesses, because it might write to more than just your address, and if it does you have to apply filters as needed, or else you'll end up with weird side effects or you know, the game crashes. Check out C.E Tutorial 9 for the filter stuff.
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