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what are offsets?

 
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kanakis
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Joined: 19 Feb 2015
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PostPosted: Mon Jun 08, 2015 9:58 am    Post subject: what are offsets? Reply with quote

Suppose I find the memory address of the variable i want.

Every time I load a new game, this address changes.

so how do I find this address once and for all?
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Alamer99
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PostPosted: Mon Jun 08, 2015 10:23 am    Post subject: Reply with quote

After You Find The Address Use Pointer Scan To Get A Pointer For It Tutorial Here
or If You Want You Can Do Some Code Injecting Tutorial Here
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vng21092
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PostPosted: Mon Jun 08, 2015 2:46 pm    Post subject: Reply with quote

well... your post had nothing to do with your post name so just in case... an offset isn't really anything special, it just means how far your address is from its base (or it could be the base). So imagine you're in a line, the guy standing next to you would be an offset of you while you are the base. So if your address was 00000004, and you find out its held in register [eax+04], then the base would be 00000000, and your address would always be offset 4 in the [eax] structure. As far as finding an address once and for all, you could do like Alamer99 stated, pointer scans, I'm not really fond of pointers because you never know, they might just stop working sometimes, and they're bound to change through game versions, and finding them are just a hassle if you have a weak CPU, but that's just my opinion. The other option as stated is code injection, which is my go to method. And while the link posted is a great tutorial, I feel that it's missing a part that is crucial to those who are new to C.E. When you've found what writes/accesses the address in question, it is important to go back to that instruction and find out what else it accesses, because it might write to more than just your address, and if it does you have to apply filters as needed, or else you'll end up with weird side effects or you know, the game crashes. Check out C.E Tutorial 9 for the filter stuff.
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