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Cheat Engine beginner vs. Vit-o-Matic (Fallout New Vegas)

 
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leansoli
How do I cheat?
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PostPosted: Sun Jun 07, 2015 4:53 pm    Post subject: Cheat Engine beginner vs. Vit-o-Matic (Fallout New Vegas) Reply with quote

Hi!

I'm beginning to fiddle with Cheat Engine and I really like its capabilities.

Since Fallout 4 has been announced, I decided to re-play New Vegas with a bit of help Razz

I got the grasp of controlling the values for your ammo, money, etc. but I wasn't able to modify the values for the screen capture attached below.

Some context: You have 7 abilities, all of them start at 5 points and you have 5 extra points to distribute. If you check the screen capture you will see there are "5 points to go". Once you assign all the points you see a new button is enabled and you can leave this screen.

I could find the addresses for each of these 7 abilities and edit them from CE.
What I can't solve is that if I edit the abilities' values to 10, the button that enables the player to leave this screen is not clickable. That counter must be going to a negative value (you always see a "00") or the game is checking the overall total and they don't match.

How is it possible I could find each ability's value but not the total counter's value? I tried several scan types, value types (including "All") and I used the "Find out what accesses this address" but I must be doing something wrong because I can't find that particular value.

Thanks in advance for any pointer you may give me and sorry for my English :/

Code:
http://vignette2.wikia.nocookie.net/fallout/images/3/3b/Vitomatic_Agility_screen.jpg
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Rydian
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PostPosted: Mon Jun 08, 2015 12:27 am    Post subject: Reply with quote

Did you try unknown initial scan and then searching increased/decreased? A lot of the time what the game displays to you isn't the actual value and you'll need to do this to find out what it is internally.
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Gniarf
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PostPosted: Mon Jun 08, 2015 4:26 am    Post subject: Reply with quote

Simple solution: once you have the address of each of your special attributes, validate a legit combination, THEN edit your stats after exiting the vitomatic.

My guess is that you couldn't find the counter's value because it's a temporary variable that only exists for a couple CPU cycles, ie: the game is set to display TotalPoints -Str -Per -End -... -Luck or 0 if negative. You do not have a SumOfAllStats=Str+Per+End+...+Luck calculated somewhere and a "display Total-SumOfAllStats" in a separate piece of the game's code.

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