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itapi How do I cheat?
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Joined: 15 Feb 2015 Posts: 9
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Posted: Tue Feb 24, 2015 1:47 pm Post subject: scan methond... need some help :D |
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hi everybody!
so i play a single-player game(the org) and in this game there is a monster which respawn every 5 mins upon getting killed.
i just wanted to make somehing like a countdown clock to know when it respawned...i mean to read the seconds from the process
so i thought somthing lke this:to read the monster heatlth-and when it's get 0-to start the timer the problem is that i can't find actually the pointer... i'll explain later but than i though that if it respawns every 5 mins why not to read direcrtly the clock adress? and not to start the timer everytime by myself.. so i tried killing the monster than scanning for decreased value every sec(cuz the second value decrease every sec if it's a timer i guess )
but didnt really work... b.t.w i scanned 4bytes...
can anyone help me please? do u have any other ideas?
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itapi How do I cheat?
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Joined: 15 Feb 2015 Posts: 9
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Posted: Wed Feb 25, 2015 12:51 pm Post subject: |
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hey? anybody?
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SteveAndrew Master Cheater
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Joined: 02 Sep 2012 Posts: 323
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Posted: Wed Feb 25, 2015 2:15 pm Post subject: |
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It's likely that the timer isn't actually a timer at all. What I mean by that is there probably isn't a variable that's constantly being updated and increasing as time goes forward (if it counts up) or decreasing as time goes forward (if it counts down).
Imagine this scenario:
Instead each time your monster gets killed, it grabs the current time then adds 5 minutes to it and stores that as the "next monster spawn time".
This time and next spawn time could be stored in microseconds, milliseconds, seconds, etc...
You don't really know how its stored until you find it, but you take some educated guesses which help you to find it.
So you're saying you don't actually want to shorten it, but just make a way for it to be visible to you?
What game is this again? 'the-org'? Be a little bit more specific and perhaps post it under single player cheat requests and someone should help you!
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itapi How do I cheat?
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Joined: 15 Feb 2015 Posts: 9
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Posted: Wed Feb 25, 2015 5:12 pm Post subject: |
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SteveAndrew wrote: | It's likely that the timer isn't actually a timer at all. What I mean by that is there probably isn't a variable that's constantly being updated and increasing as time goes forward (if it counts up) or decreasing as time goes forward (if it counts down).
Imagine this scenario:
Instead each time your monster gets killed, it grabs the current time then adds 5 minutes to it and stores that as the "next monster spawn time".
This time and next spawn time could be stored in microseconds, milliseconds, seconds, etc...
You don't really know how its stored until you find it, but you take some educated guesses which help you to find it.
So you're saying you don't actually want to shorten it, but just make a way for it to be visible to you?
What game is this again? 'the-org'? Be a little bit more specific and perhaps post it under single player cheat requests and someone should help you!  |
yeah bro.. i just want to read the countdown timer
i posted it there once but no really answerd..
yeah i guess its a timer and its not a variable keep increasing...
so what do u suggest to do?
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Pingo Grandmaster Cheater
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Joined: 12 Jul 2007 Posts: 571
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Posted: Wed Feb 25, 2015 6:05 pm Post subject: |
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Do you know the instruction that accesses the monster health address?
You could just read the address value and when the value isnt 0, the monster is alive.
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Zanzer I post too much
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Joined: 09 Jun 2013 Posts: 3278
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Posted: Wed Feb 25, 2015 7:57 pm Post subject: |
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As SteveAndrew suggested,
Do an initial search for unknown value. I would use type float.
After the monster spawns and is killed, rescan for increased value.
Repeat only after you have killed the monster.
Yes, that means you will be waiting awhile between scans.
An alternative is to do an unknown initial value, still of type float.
Go in game for 1 second, then rescan for increased value.
Repeat that over and over until you can find the elapsed game time variable.
Find out what code accesses this value and search for something that is comparing it.
That value it compares against could very well be the "Spawn At X Time" value SteveAndrew mentions.
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