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RE : HOW TO IMPLEMENT

 
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sreeragh2009
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PostPosted: Fri Jan 30, 2015 8:08 am    Post subject: RE : HOW TO IMPLEMENT Reply with quote

Please try to reply to unfinished posts. Most of the post i make gets only one post and then they stop even looking at the post. Thanks for replying anyways but please tell me to do this :

Lets take an example a code in a software XXXX(something just for example)
Code:
   
XXXX+4B234    mov [eax],ebx   

This is just an example code and IS NOT an actual software code. Lets say this code is the spread of weapon in-game. Lets say if we NOP the code it removes all spread. Now CE injects and NOPs that code. To make it permanent i can open up XXXX.exe in Olly or IDA and go to same address "XXXX+4B234" then change it to NOP and save it permanently. So i dont need to inject anything anymore and the cheat is permanent. And for the shortcuts part.
Lets say we have a main script with god mode, unlimited ammo, no spread and super speed.And lets say I have 4 globalalloc scripts which is used to toggle these cheats. The main code checks whether the toggle scripts are active using cmp... Example
Code:

cmp [toggle_godmode],1
jne blahblah1
//godmode script
//----------------
//----------------
blahblah1:
cmp [toggle_uammo],1
jne blahblah2
//uammo script
//----------------
//----------------
blahblah2:
..........and so on   

so question is when i inject a code a newmem region is allocated and the originalcode is change to jmp to newmem. So how do i create a newmem with IDA (maybe create a section at the end of XXXX.exe using IDA, but is it possible ? ). Next question is that with the cheat engine i can manually toggle the scripts using hotkeys or just my mouse, but if i succeed it in implementing the code in the main exe then how do i toggle those things. Hope you understand what im saying.

EDIT : Im not talking about C++ codes ; i dont code in C++, not yet.

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