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Help With Multiple Addresses

 
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VMS
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PostPosted: Fri Jan 23, 2015 3:58 pm    Post subject: Help With Multiple Addresses Reply with quote

Alright, so I've had this problem for a while now and am seeking any sort of help here.

I am able to find, for example, the address(es) for health for a game and can modify them freely, but only if I modify all the addresses at once. The addresses also change, albeit one or two stay the same, and I am wondering if there's a way to have CE automatically find the changing address every time a new level loads.
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Dark Byte
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PostPosted: Fri Jan 23, 2015 4:04 pm    Post subject: Reply with quote

Usually only one of them is the real address and the other ones are temporary display values (that update when you actually get hurt but are only used to draw the health indicator)

I recommend finding the one, and then try a code injection or (easier) a pointer( scan) on that address.

But, if you really want to change all of them, you have to do this for every results. A code injection or a pointer(scan)

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VMS
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PostPosted: Fri Jan 23, 2015 4:16 pm    Post subject: Reply with quote

I can find the one address that doesn't change and is the same throughout the game loading new levels, but changing that value does nothing unless I have the other address. I can change the value and it will immediately change back. Would a pointer scan fix this problem like you suggested?
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Dark Byte
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PostPosted: Fri Jan 23, 2015 4:27 pm    Post subject: Reply with quote

No(a pointer has no use on addresses that have no effect), but it is what I described. That one address that always stays the same is just a temporary display value that has no effect.
Changing that one is not needed as it will change next time you get hurt anyhow

From the results you have found you should first find the one address that has an actual effect in the game.
e.g:
change the first half of the results to 50% max health and the other half to 100%
now lose 1% health and see what the new health indicator gives.
49%? Then the real address is in the first half. 99% ? Then the real address is in the second half.

Now try it on each result of the half that did have an effect (if it was 50, change it to 100, if it was 100, change it to 50)
Eventually you should pin it down to only one address.

First off, note down the address. It's very common that the last 2-3 digits of that address are always the same, which can help you next time (you do need to find it one more time)

Now with a pointerscan you can find a path to that address, and then restart the game, and do a rescan for the new address.
The results left are paths that point to the address after a restart, and probably after a map change as well

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VMS
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PostPosted: Fri Jan 23, 2015 5:51 pm    Post subject: Reply with quote

Alright, so after doing some testing, it seems that the 9 addresses work in tandem with each other and all of them need to be changed in order for it to take effect. Does the fact that they are doubles have anything to do with it?
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