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[question] H1Z1 chat (or /loc)

 
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krush
How do I cheat?
Reputation: 0

Joined: 23 Jan 2015
Posts: 2

PostPosted: Fri Jan 23, 2015 3:25 pm    Post subject: [question] H1Z1 chat (or /loc) Reply with quote

So first of all this is not to make a hack for H1Z1. I'm simply trying to find a easier way to get the results of the /loc command so I can have them dumped to a file for use on a map I'm working on for the game.

I'm able to find addresses for the string that /loc results in but it changes everytime I connect to a server so I was hoping for something more consistent. I was trying to use the "find what writes to this address" thing as suggested in a tutorial but that just crashes the h1z1 client.

Thanks in advance, I'll have the website I'm doing setup within a week.
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zm0d
Master Cheater
Reputation: 7

Joined: 06 Nov 2013
Posts: 423

PostPosted: Sat Jan 24, 2015 6:50 am    Post subject: Reply with quote

krush wrote:
I was trying to use the "find what writes to this address" thing as suggested in a tutorial but that just crashes the h1z1 client.

It's because H1Z1 checks if a debugger is present. If so, it crashes... Hopefully you wasn't on a VAC secured server. If so, you could get a ban.

I don't think that anyone will help you with that here on the forum since H1Z1 is a full multiplayer game regardless of what you wanna do.
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krush
How do I cheat?
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Joined: 23 Jan 2015
Posts: 2

PostPosted: Sat Jan 24, 2015 7:47 am    Post subject: Reply with quote

zm0d wrote:
krush wrote:
I was trying to use the "find what writes to this address" thing as suggested in a tutorial but that just crashes the h1z1 client.

It's because H1Z1 checks if a debugger is present. If so, it crashes... Hopefully you wasn't on a VAC secured server. If so, you could get a ban.

I don't think that anyone will help you with that here on the forum since H1Z1 is a full multiplayer game regardless of what you wanna do.

Was just hoping I could setup my autoit macro for a single click to record my location for use on my map
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