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Jiehfeng Expert Cheater
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Dark Byte Site Admin
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Posted: Sat Jan 17, 2015 11:54 am Post subject: |
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some people seem to have had some luck with veh debug on acu
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Jiehfeng Expert Cheater
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Dark Byte Site Admin
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Posted: Sat Jan 17, 2015 12:25 pm Post subject: |
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as i mentioned in the other topic, find all integrity check routines(find what accesses tge code) and change them all (20+) so they don't see a change (e. g. change the read pointer to a copy)
also, check the beta section(you have access now) . get the latest build by mgr.inz.player and try the stealthedit posted there with that build (debugging and stealthedit may not work simultanous).
it has never been tested on any 64 bit game with the exception of the 64 bit ce tutorial
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Jiehfeng Expert Cheater
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Posted: Sun Jan 18, 2015 12:54 am Post subject: |
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| Dark Byte wrote: | as i mentioned in the other topic, find all integrity check routines(find what accesses tge code) and change them all (20+) so they don't see a change (e. g. change the read pointer to a copy)
also, check the beta section(you have access now) . get the latest build by mgr.inz.player and try the stealthedit posted there with that build (debugging and stealthedit may not work simultanous).
it has never been tested on any 64 bit game with the exception of the 64 bit ce tutorial |
There were two opcodes, one which displayed the ammo counter every frame, and the one which sets the ammo. Both had their own integrity checks, this is the ammo set one. The other has the same op code too, I tried to nop it but that crashes it, what should I do?
EDIT:
I managed to find all of the checks, disabling them all at once doesn't work. Anything else I can try? Oh, and I also made a .txt file containing all the addresses.
| Code: |
--AC Unity Integrity Checks
ACU.exe+55CA237 - 32 02 - xor al,[rdx]
13DAA25EC - 32 02 - xor al,[rdx]
ACU.exe+55BF403 - 32 02 - xor al,[rdx]
13DAAA237 - 32 02 - xor al,[rdx]
13DA9F187 - 8A 02 - mov al,[rdx]
13DA9F403 - 32 02 - xor al,[rdx]
ACU.exe+55E3A7D - 66 8B 00 - mov ax,[rax]
13DAC3A7D - 66 8B 00 - mov ax,[rax]
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Dark Byte Site Admin
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Posted: Sun Jan 18, 2015 4:08 am Post subject: |
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i don't think that's not all (the table i saw had over 20 locations)
anyhow, just to be sure, what do you mean with disable? Did you make a copy of the running code and did a code injection at every spot redirecting the read register to a relative position in that copy, or did you nop them? (won't work)
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Jiehfeng Expert Cheater
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Krampus Cheater
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Posted: Sun Jan 18, 2015 1:04 pm Post subject: |
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Are you playing these games through Steam? If so, someone made a DLL that you can inject into the Steam process to allow debugging.
Quoted from the site | Quote: | | It hooks 3 functions, CreateProcessA/W and NtSetInformationThread, the NtSetInformationThread hook is responsible for actually disabling the "ThreadHideFromDebugger" flag. The CreateProcess hooks are used to hook any game launched by Steam. |
Look up Steam Anti Anti Debug to find it. I personally used it to hack the Torchlight 2 Demo, Terraria, and a few other games that I had issues with.
USE AT YOUR OWN RISK
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Jiehfeng Expert Cheater
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Posted: Sun Jan 18, 2015 1:14 pm Post subject: |
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| Krampus wrote: | Are you playing these games through Steam? If so, someone made a DLL that you can inject into the Steam process to allow debugging.
Quoted from the site | Quote: | | It hooks 3 functions, CreateProcessA/W and NtSetInformationThread, the NtSetInformationThread hook is responsible for actually disabling the "ThreadHideFromDebugger" flag. The CreateProcess hooks are used to hook any game launched by Steam. |
Look up Steam Anti Anti Debug to find it. I personally used it to hack the Torchlight 2 Demo, Terraria, and a few other games that I had issues with.
USE AT YOUR OWN RISK |
I'm using the RELOADED crack version, thanks for the info though. Will come in handy for any steam game.
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omoe Grandmaster Cheater
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Posted: Thu Jan 22, 2015 9:04 am Post subject: |
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I suggest you use breakpoints + changing EIP pointer to your code injection for games like Assassin Creed Unity., Because simply you wont be able to find all of the scanners , You will miss that one scanner and the game will crash in 10 minutes less or more .
Pros:
less than 5 minutes to update when the game updates
tested for 3 hours and no crashes at all
Cons :
May slow down the game a bit
You can only use 4 injections
Suggestion from my own experience :
Don't use it on an address with constant checking on the values , For example instead of injection at the health instruction which access health 10 times a seconds use the instruction which is only used when player is being attacked which should only be access like 10-15 times a minute .
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