Posted: Sun Dec 21, 2014 8:44 am Post subject: Question regarding Stealthedit
Okay what I have is a racinggame with different tyre compunds and thus different gripvalues. I want to change them. The game has a memory protection. I have already the static adress of the grip values. When I change them -> crash.
So I want the game to read the values from another memory adress the protection does not know. At least I understand that this is exactly what stealth edit does?
DEP is working and my hardware is supported (Says Windows at least).
The original code gets blue the copy green. When I edit the green one's value, nothing happens in the game. Switching compounds will affect the blue code but not the green one...
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