Joined: 17 Jun 2014 Posts: 56 Location: We make baguettes there !
Posted: Wed Jul 02, 2014 6:51 am Post subject: Finding and disabling ai processing
Yo, I was playing Assassin's creed and splinter cell blacklist the other day, and i found tables with a smart feature: the "ghost" mode, the ai ignores you when activated. (I don't have the cheat tables anymore, sorry for the credits)
After searching the AA code pointed by the aob scans, only a jump was nopped or changed to jmp to ignore the compare command (Or something very small, just 1 opcode was modified if i remember correctly).
I was just wondering, how to find out the part of the ai code, and how to disable it (by analyzing the code i think, but maybe it's more complex than that). I thought about booleans that changes when you're busted, but i don't think the ai is handled by a simple boolean.
If you have an idea about this, you're awesome
G'Day ! _________________
I believe that both games have visual detection timers that you can search for and disable. Otherwise, yeah... you'd probably have to rely on code analysis. _________________
A nagy kapu mellett, mindig van egy kis kapu.
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Come on...
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