Posted: Sat Jun 07, 2014 4:10 pm Post subject: Root Values , Tracers
#explainmewouldyoukindly
- Credit to NanoByte
I saw some videos about 'Root Values' that actually change the pointer every value change thats makes them almost imposible to find, I saw people finding the base address by scanning for AOB.
If someone can explain me about it more and how to find it.
Posted: Sat Jun 07, 2014 4:51 pm Post subject: Re: Root Values , Tracers
mixmax35 wrote:
My secund question is about 'Tracers' , I know that it something with a brakepoint that can stop the program and shw you the registers and the flags.
If someone will explain me how to use it and what the purpose of them that would be nice :)
You right-click on an instruction and choose to set a trace. Next time that location is reached, a log is produced. It's most useful (IMHO) for full-screen exclusive games where it's not possible to set a breakpoint and manually step through the code. _________________
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Posted: Sun Jun 08, 2014 1:54 pm Post subject: Re: Root Values , Tracers
justa_dude wrote:
You right-click on an instruction and choose to set a trace. Next time that location is reached, a log is produced. It's most useful (IMHO) for full-screen exclusive games where it's not possible to set a breakpoint and manually step through the code.
So actually a tracer is a "log breakboint" which will not stop the game and couse problems with the Alt+Tab stuff
It will just let the game to continue and you can later "Watch the breakpoint".
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