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kitesan Expert Cheater
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Joined: 01 May 2014 Posts: 124
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Posted: Wed May 28, 2014 11:50 am Post subject: pID info.. |
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How do I find the Player ID when i dissect data/structures ?
is there a way to recognize it?
thanks alot (in advance)
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++METHOS I post too much
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Joined: 29 Oct 2010 Posts: 4197
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Posted: Wed May 28, 2014 12:05 pm Post subject: |
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| There are no set rules. An ID is just a unique identifier that can be used to separate one structure from the rest. It can be anything. In fact, most games do not have an actual 'player ID' value...at least, one that is easily identifiable. Sometimes, we just have to find any random value that is exclusive to our targeted structure. On the other hand, sometimes, the identifiers are so good, that they're actually spelled out as text.
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kitesan Expert Cheater
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Posted: Wed May 28, 2014 12:21 pm Post subject: |
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so basically i need to compare (for example) 2 or more different structures and search a "random" vaule which change in all of them?
PS: thanks for answering.
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++METHOS I post too much
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Joined: 29 Oct 2010 Posts: 4197
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Posted: Wed May 28, 2014 12:29 pm Post subject: |
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Not even that...if you're filtering hero address from enemies, all you have to do is find 1 value that is exclusive to hero player...all of the enemy values at that particular offset can be different or the same, it doesn't matter, as long as they're not the same as the hero value. The hard part is finding an offset that contains a value that is not only exclusive, but is also static.
Other methods can be used to fine-tune your compare, such as comparing against multiple values, but I don't generally recommend doing that. You can also dig deeper, inside pointer trees, to find a better offset...I do recommend doing that.
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