 |
Cheat Engine The Official Site of Cheat Engine
|
| View previous topic :: View next topic |
| Author |
Message |
AnthonysToolbox Newbie cheater
Reputation: 1
Joined: 07 Dec 2013 Posts: 21
|
Posted: Mon Apr 14, 2014 11:28 pm Post subject: [SOLVED] Is it possible to store the address of a AoBScan? |
|
|
NEVERMIND, FIGURED IT OUT!!! I'll put my solution here just incase anyone runs into the same issue.
| Quote: |
......That Other Junk for the Enable....
registersymbol(cheat001)
[DISABLE]
label(originallocation)
AoBscan(origarea,01 02 03 04 05 06 07 08 )
origarea:
originallocation:
cheat001:
movsd xmm0,[originallocation] |
Things in bold are what I added that weren't in my Original Thread Post. I just remembered or rather thought about when I was learning this stuff and what the returnhere label was used for and yeah. Thankyou cheat engine team for the basic tutorials, they saved the day.
-------------------------------------- Original Post--
Here's my dilemma, trying to make a disable function using my uneducated mind, in a game I have an instruction:
movsd xmm0,[32FE37E0]
The 32FE37E0 is Random on refresh, Anyway my script changes the value to another area since I'm allocating and writing my own values for it to read.
Here's a sample of the Enable AA script:
| Code: |
[ENABLE]
AoBscan(cheat001,F2 0F 10 05 ?? ?? ?? ?? 8B 4D D0)
alloc(myvalue,8)
myvalue:
dq (double)1000
cheat001:
movsd xmm0,[myvalue]
|
Now my question is how would I make a disable? To set the original address into the movsd.
I can grab the original address that's in the unmodified movsd through aobscan, but is there a way to store the address the AoBScan locates and reuse it?
Like say for sake of example, | Code: | | AoBscan(origarea,01 02 03 04 05 06 07 08) | went to Address 32FE37E0
So my uneducated mind tried doing something like:
| Code: |
......That Other Junk for the Enable....
registersymbol(cheat001)
[DISABLE]
AoBscan(origarea,01 02 03 04 05 06 07 08)
cheat001:
movsd xmm0,[origarea] |
But that just gave me a compile error -
(movsd xmm0,[ 00000000]) : This can't be compiled.
Any help would be greatly appreciated.
Sincerely,
-Anthony[/u][/i] |
|
| Back to top |
|
 |
daspamer Grandmaster Cheater Supreme
Reputation: 54
Joined: 13 Sep 2011 Posts: 1588
|
Posted: Tue Apr 15, 2014 9:46 am Post subject: |
|
|
You could allocate memory, write to it the original bytes register it as a symbol.
And when disabling, write into the original address, readmem(addresswherebytesarestored,length).
Alternative would be a lua script. _________________
I'm rusty and getting older, help me re-learn lua. |
|
| Back to top |
|
 |
AnthonysToolbox Newbie cheater
Reputation: 1
Joined: 07 Dec 2013 Posts: 21
|
Posted: Tue Apr 15, 2014 11:44 am Post subject: |
|
|
| DaSpamer wrote: | You could allocate memory, write to it the original bytes register it as a symbol.
And when disabling, write into the original address, readmem(addresswherebytesarestored,length).
Alternative would be a lua script. |
Thankyou, i'll look more into that, I didn't know about the readmem instruction. ^_^ thankyou very much sir. |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|