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Hit the wall with Dishonored
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Dlve
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PostPosted: Mon Feb 24, 2014 10:47 am    Post subject: Hit the wall with Dishonored Reply with quote

Hello,

I started to tinker with Cheat engine yesterday and spent the whole day trying to create cheats but it's gotten out of my hands. I'm hoping some of you experienced guys could give me a hand.

At this point you were gonna tell me to do the tutorial right? Done that.

I'm using VEH debugger because with other debuggers the game crashes. It does happen with VEH as well occasionally. I was able to successfully create Mana and Health cheats.

So the problem is for example Money when I use show me what accesses this point nothing comes up. With bullets I was able to create a cheat but it only worked for one save and when I changed locations or died it didn't work anymore. If I died I would have to reopen the game and load this certain save so the Bullet cheat worked again.

For runes I tried scanning and did 27 scans. The last three scans have given me 4755 results. Here also these addresses work in this certain save but when I load a different save nothing.

Please, isn't there anybody who knows what I could try or perhaps what I'm doing wrong?
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Rawing
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PostPosted: Mon Mar 03, 2014 7:34 am    Post subject: Reply with quote

Sounds like you have to find pointers to the values you want to change.
Regarding the money: 1) Are you sure you found the right value? 2) Maybe the game simply didn't access the money value. Try forcing the game to access your money value (e.g. spend some of that money).

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Dlve
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PostPosted: Mon Mar 03, 2014 2:38 pm    Post subject: Reply with quote

I have been trying to find the pointers. Isn't that what the scan does also?
I am absolutely certain that I found the right value for the money. One indication for that was that I was able to change how much money I had.
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Rydian
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PostPosted: Mon Mar 03, 2014 5:28 pm    Post subject: Reply with quote

Right-click an address and do a pointer scan on it. Then load another save and open that pointer scan and rescan for the new address.

Do that until you're left with some pointers that work all the time.

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Dlve
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PostPosted: Tue Mar 04, 2014 3:46 pm    Post subject: Reply with quote

Could there be more than one pointer for the "same" value. It's like even if I manage to find a working value for a couple of different saves it still won't work on all of them.
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Rydian
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PostPosted: Tue Mar 04, 2014 10:21 pm    Post subject: Reply with quote

The pointer scanner will find a bunch of pointer chains that point to the same thing, but yeah load different saves until you find one that works properly.

If they all keep dying, try increasing the offset to 1024, and the depth to 6.

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Dlve
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PostPosted: Wed Mar 05, 2014 4:08 am    Post subject: Reply with quote

Rydian wrote:
The pointer scanner will find a bunch of pointer chains that point to the same thing, but yeah load different saves until you find one that works properly.

If they all keep dying, try increasing the offset to 1024, and the depth to 6.


Alright I'll try that. But do you have any ideas what I could do about the problem when no result appear when I try to find "what accesses this address" manually? Obviously I change the values inside the game when I do this.

At first it looked like your suggestion works but not quite. There is this save which is really odd, even when scanning the same save a second time, it always brings 0 results.
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Rydian
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PostPosted: Wed Mar 05, 2014 1:17 pm    Post subject: Reply with quote

Try "what accesses this address" on something like your X/Y/Z positioning to see if it's working at all.
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Dlve
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PostPosted: Wed Mar 05, 2014 3:12 pm    Post subject: Reply with quote

I don't know what has happened but manually trying to find the pointer has become impossible. Perhaps I've messed up the settings. I don't remember.
I attached a picture to illustrate. I didn't try all of the addresses you see there because I've done that a few times with similar results.



cheat.png
 Description:
 Filesize:  157.44 KB
 Viewed:  30408 Time(s)

cheat.png


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Rydian
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PostPosted: Wed Mar 05, 2014 10:04 pm    Post subject: Reply with quote

Just use the pointer scanner option when you right-click an address initially, it'll find all sorts of stuff that manual method won't.
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Dlve
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PostPosted: Thu Mar 06, 2014 11:09 am    Post subject: Reply with quote

Rydian wrote:
Just use the pointer scanner option when you right-click an address initially, it'll find all sorts of stuff that manual method won't.


Alright but what's your view on my problem: "There is this save which is really odd, even when scanning the same save a second time, it always brings 0 results."
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Rydian
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PostPosted: Thu Mar 06, 2014 3:05 pm    Post subject: Reply with quote

1 - Find an address in one save, do a pointer scan.

2 - Load another save, fine the new address.

3 - Open the pointer scan window, close the details, open your previous pointer scan and do a rescan for the new address.

Repeat steps 2 and 3 until you can filter it down to pointers that stick?

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Dlve
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PostPosted: Thu Mar 06, 2014 3:48 pm    Post subject: Reply with quote

Rydian wrote:
1 - Find an address in one save, do a pointer scan.

2 - Load another save, fine the new address.

3 - Open the pointer scan window, close the details, open your previous pointer scan and do a rescan for the new address.

Repeat steps 2 and 3 until you can filter it down to pointers that stick?


Uh huh, in one of my previous posts I sort of tried to convey that I already did that. In my last post and one before that I was just trying to make a point of what kind of a problem I'm having. This problem occurs when I load a different save too obviously, otherwise I wouldn't have had to make another post here. Well I would've probably asked about the problem I have when trying to do it manually, but that's beside the point.
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++METHOS
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PostPosted: Thu Mar 06, 2014 4:10 pm    Post subject: Re: Hit the wall with Dishonored Reply with quote

Dlve wrote:
So the problem is for example Money when I use show me what accesses this point nothing comes up.
-Try a different breakpoint method (e.g. Page exceptions). Look under Settings/Debugger Options.
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Dlve
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PostPosted: Thu Mar 06, 2014 4:31 pm    Post subject: Reply with quote

Unfortunately changing the breakpoint method doesn't fix the issue you can see in the previously attached picture.
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