Posted: Sat Mar 01, 2014 6:24 am Post subject: Addressed changed by code from a common address.
I have traced a static address which is using the base address and an offset.
I am interrested in this address because a 'Find out what addresses this instruction accesses' shows values, changing as a reaction to an empty slot of inventory being filled or vice-versa. The addresses I'm looking for only shows changed by my static address when I actively remove/add items from my inventory, therefore changing their respective address value.
The address goes as following:
Code:
NexusTK.exe+E0820 - 66 89 48 06 - mov [eax+06],cx
When I add the address it always points to an address in the
Code:
004Exxxx
range.
However, the addresses my static address changes with its code is always in the
Code:
55xxxxxx
range.
Is it possible to reach the accessed addresses by reading memory / offset calculation or by some relation I'm not aware of?
I can link to an image of the debugger if it helps.
Bonus: when I select the whole function examine the first address and what its code changes, all inventory slot changes gets accessed by 1 address.
Posted: Sat Mar 01, 2014 8:19 pm Post subject: Re: Addressed changed by code from a common address.
Syncretic wrote:
The address goes as following:
Code:
NexusTK.exe+E0820 - 66 89 48 06 - mov [eax+06],cx
When I add the address it always points to an address in the
Code:
004Exxxx
range.
Let me guess, it's always 004E0820 as in 00400000+E0820=NexusTK.exe+E0820.
Syncretic wrote:
However, the addresses my static address changes with its code is always in the
Code:
55xxxxxx
range.
For now... Don't worry, it'll switch to another range one day or another, just reboot your computer or do some windows updates.
Syncretic wrote:
Is it possible to reach the accessed addresses by reading memory / offset calculation or by some relation I'm not aware of?
Yes of course, after all the game needs to know where this data is to access it.
What you want is to find a pointer to your data. Cheat engine's tutorial's step 6 explains the WRONG way to find pointers but it can help you understand what a pointer is if you try to understand why the tutor tells you to scan for this or that.
The better way to find a pointer is to right click on your cheat entry->pointerscan for this address.
Bonus: you can check "pointers must end with" and enter "6" as in "mov [eax+06],cx" _________________
DO NOT PM me if you want help on making/fixing/using a hack.
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