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Monitoring/disabling player-triggered events?

 
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Zum0
How do I cheat?
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Joined: 12 Aug 2013
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PostPosted: Wed Jan 29, 2014 2:18 pm    Post subject: Monitoring/disabling player-triggered events? Reply with quote

This is a Dunia 2 engine game (Far Cry 3+Blood Dragon.) Is it possible to monitor and disable certain events like "going out of bounds"? How would I disable this trigger? I'm hoping the same technique could be used for other games that implement similar map triggers.

All I find on this is, well, nothing. I don't even know the correct terminology to search Google for answers.

Thanks!
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Gniarf
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Joined: 12 Mar 2012
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PostPosted: Wed Jan 29, 2014 5:52 pm    Post subject: Reply with quote

Well, I'd go close to a border, scan with "unknown initial value" (type=1 or 4 bytes, your choice), go out of bounds, pause process, filter with "changed value", unfreeze process & get back in playable area, filter with "changed value", then fool around in the playable area doing some "unchanged value" scans... Go off-limits, pause game, changed value,...


Since there is often a timer that pops up when you leave the playable area, you could try to disable the code that makes it decrease. And if you're good - really good - at assembly/programming try to find what initializes that timer, chances are the code that detects you're out of bound might be nearby.

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