Posted: Wed Jan 29, 2014 2:18 pm Post subject: Monitoring/disabling player-triggered events?
This is a Dunia 2 engine game (Far Cry 3+Blood Dragon.) Is it possible to monitor and disable certain events like "going out of bounds"? How would I disable this trigger? I'm hoping the same technique could be used for other games that implement similar map triggers.
All I find on this is, well, nothing. I don't even know the correct terminology to search Google for answers.
Well, I'd go close to a border, scan with "unknown initial value" (type=1 or 4 bytes, your choice), go out of bounds, pause process, filter with "changed value", unfreeze process & get back in playable area, filter with "changed value", then fool around in the playable area doing some "unchanged value" scans... Go off-limits, pause game, changed value,...
Since there is often a timer that pops up when you leave the playable area, you could try to disable the code that makes it decrease. And if you're good - really good - at assembly/programming try to find what initializes that timer, chances are the code that detects you're out of bound might be nearby. _________________
DO NOT PM me if you want help on making/fixing/using a hack.
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