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EntityReborn How do I cheat?
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Joined: 15 Aug 2010 Posts: 9
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Posted: Wed Oct 16, 2013 11:46 am Post subject: Convert autoassembler table into trainer |
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Ok, so I am trying to make the Just Cause 2 v1.0.0.2 +5 table found here by Cielos into a trainer, but as it uses primarily the autoassembler as well as requires [ ] Enable to be checked, this is a bit interesting.
What I thought might work is in lua, wait to attach to JustCause2.exe, and then manually set the checkbox using setProperties('active').
Any thoughts?
Props to Cielos for that table!
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Wed Oct 16, 2013 12:12 pm Post subject: |
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the easy way:
1) set hotkeys
2) click "File->generate generic trainer ...."
3) save as EXE file (note: trainer exe must have different name than game process)
_________________
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EntityReborn How do I cheat?
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Joined: 15 Aug 2010 Posts: 9
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Posted: Wed Oct 16, 2013 12:46 pm Post subject: |
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Yes, unfortunately this doesn't work. On startup, a window shows up saying that it's a invalid cheat table (Error executing this table's lua script: Undefined lua error), and the lua console says "attempt to call global 'registerHotkey' ( a nil value).
This table has no lua code at all, so I am unsure as to how to proceed.
EDIT:
Ah, the issue was I checked the "Popup trainer on keypress", which added that line. Removing that line caused no issues.
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