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Pointerscanner which result should I take?

 
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hitmetwice
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PostPosted: Thu Oct 03, 2013 9:33 pm    Post subject: Pointerscanner which result should I take? Reply with quote

So lets say I rescanned 5 times on different devices and I have 50,000 Pointers left. Should I always take the first pointer? Does it even matter?
Can I just take the one with the least offsets? Is there an easy way to see if the pointer is reliable? (I mean another rescan would definitely decrease the pointerlist by about 20 pointers, so there is a chance that a pointer won't work.)
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Dark Byte
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PostPosted: Thu Oct 03, 2013 11:49 pm    Post subject: Reply with quote

Do a repeating rescan and play the game (Don't cause map loads) that should get rid of pointers that go bad during play

Then just pick any one you like. I prefer the one with the least offsets and offset sizes. (If one hits close to the max structsize, and another path does it in smaller offsets, pick the one with smallest offsets)
But since they all work on different systems, i wouldn't worry. The pointers you found seem reliable

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