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kaitox How do I cheat?
Reputation: 0
Joined: 03 Apr 2010 Posts: 9
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Posted: Thu Aug 15, 2013 4:54 am Post subject: Helping finding a value |
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The game is AIwars. Myself and others have asked several times for a table to be made and nobody has answered. So I've elected to take it upon myself to (fail) learn to do just that.
Now there are 6 major functions I would like this thing to have.
- Unlimited Metal
- Unlimited Crystal
- Unlimited Energy
- Unlimited Knowledge
- God Mode
- Unlimited Power(Champions)
The Knowledge I've been able to do the old fashion way pretty easily. I've not looked into the deeper functions of dynamics to get it to work with a script/table yet but I can boot up a game and get that nailed down within 30 seconds every time.
The Godmode I've toyed with is not true Godmode but it is what I would call "good enough" for most situations. What I did is took a champion ship and did a CE search for it's current hitpoints. I then take it in the battle and let it take a few hits then pause the game and search again. Doing this a couple times I end up with 2 numbers one is a display the other is the true hitpoints. Locking that will result in the the ship taking damage but healing a fraction of a second later. SO technically if it goes into some serious combat where it really has no right being anyway, it can die but it would mean having to take it's full hitbar worth of damage in under a single second.
The Power for the champion ships was about half way between the above two in difficulty but I've nailed it down multiple times.
The real problem is with metal, crystal, and power.
The metal I put the hard work into tonight and come up with a giant question joe.
First I tried scanning for exact value until I've got it as narrowed as can be. The numbers I come up with are displays only so when I lock them it flashes between the number i want and the real number. Obviously not the desired results.
The second method I tried was to build things and scan for the value of metal being used figuring that if I locked the amount being used at 0 or a really low number then my natural generation rates would simply be enough to qualify as infinite. As I tried to narrow this scan down by changing my build rates and so on, the results were be eliminating everything. I literally ran out of possible values.
The third method I tried was the most tedious I am aware of. I learned this one a while back when there was no up to date trainer for Civ5. The first thing I did was scan the whole game for an unknown initial value. I end up with in the ballpark of 650 million values. I then destroyed all my starting buildings that produced metal, and waited 10 seconds to make sure the value had spread across the whole of the memory then scanned for a decreased value. I then rebuilt all those initial buildings and scanned again for an increased value. I then proceeded to do a long process of enhancing my metal income by doing 1 building upgrade at a time and scanning for an increase each time.
The end results of the third method was 20 values that I could not eliminate no matter how I tried. Now a good chunk of these were different iterations of the same address but I did try 3 of the value families I could understand and see a pattern to. Two of them end up only being a display value that resulted in those infamous flashing numbers. The third one seemed to change the number I was looking at and did so with no flashing so I set it to 50,000. When I started a large project it still said I should have been getting an income of 27,000 but my metal reserves were going down fast.
So does anyone have any other ideas on how I can track down these values? I figure if I cannot even track them down then I have pretty much zero chance of putting them in a table or anything else.
Also if there are any clues on how I could export a scan results I'd gladly post them here. I am not fond of the idea of trying to type out some of these 20+ digit numbers. Once digit wrong and any help someone tries to give would be invalid.
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omoe Grandmaster Cheater
Reputation: 8
Joined: 11 Jun 2013 Posts: 547
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Posted: Thu Aug 15, 2013 4:59 am Post subject: Re: Helping finding a value |
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| kaitox wrote: | The game is AIwars. Myself and others have asked several times for a table to be made and nobody has answered. So I've elected to take it upon myself to (fail) learn to do just that.
Now there are 6 major functions I would like this thing to have.
- Unlimited Metal
- Unlimited Crystal
- Unlimited Energy
- Unlimited Knowledge
- God Mode
- Unlimited Power(Champions)
The Knowledge I've been able to do the old fashion way pretty easily. I've not looked into the deeper functions of dynamics to get it to work with a script/table yet but I can boot up a game and get that nailed down within 30 seconds every time.
The Godmode I've toyed with is not true Godmode but it is what I would call "good enough" for most situations. What I did is took a champion ship and did a CE search for it's current hitpoints. I then take it in the battle and let it take a few hits then pause the game and search again. Doing this a couple times I end up with 2 numbers one is a display the other is the true hitpoints. Locking that will result in the the ship taking damage but healing a fraction of a second later. SO technically if it goes into some serious combat where it really has no right being anyway, it can die but it would mean having to take it's full hitbar worth of damage in under a single second.
The Power for the champion ships was about half way between the above two in difficulty but I've nailed it down multiple times.
The real problem is with metal, crystal, and power.
The metal I put the hard work into tonight and come up with a giant question joe.
First I tried scanning for exact value until I've got it as narrowed as can be. The numbers I come up with are displays only so when I lock them it flashes between the number i want and the real number. Obviously not the desired results.
The second method I tried was to build things and scan for the value of metal being used figuring that if I locked the amount being used at 0 or a really low number then my natural generation rates would simply be enough to qualify as infinite. As I tried to narrow this scan down by changing my build rates and so on, the results were be eliminating everything. I literally ran out of possible values.
The third method I tried was the most tedious I am aware of. I learned this one a while back when there was no up to date trainer for Civ5. The first thing I did was scan the whole game for an unknown initial value. I end up with in the ballpark of 650 million values. I then destroyed all my starting buildings that produced metal, and waited 10 seconds to make sure the value had spread across the whole of the memory then scanned for a decreased value. I then rebuilt all those initial buildings and scanned again for an increased value. I then proceeded to do a long process of enhancing my metal income by doing 1 building upgrade at a time and scanning for an increase each time.
The end results of the third method was 20 values that I could not eliminate no matter how I tried. Now a good chunk of these were different iterations of the same address but I did try 3 of the value families I could understand and see a pattern to. Two of them end up only being a display value that resulted in those infamous flashing numbers. The third one seemed to change the number I was looking at and did so with no flashing so I set it to 50,000. When I started a large project it still said I should have been getting an income of 27,000 but my metal reserves were going down fast.
So does anyone have any other ideas on how I can track down these values? I figure if I cannot even track them down then I have pretty much zero chance of putting them in a table or anything else.
Also if there are any clues on how I could export a scan results I'd gladly post them here. I am not fond of the idea of trying to type out some of these 20+ digit numbers. Once digit wrong and any help someone tries to give would be invalid. |
Uhmm im not gonna read all of this , What game version you got running ?
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kaitox How do I cheat?
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Joined: 03 Apr 2010 Posts: 9
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Posted: Thu Aug 15, 2013 5:22 am Post subject: |
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| 7.009
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omoe Grandmaster Cheater
Reputation: 8
Joined: 11 Jun 2013 Posts: 547
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Posted: Thu Aug 15, 2013 5:32 am Post subject: |
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Is available online?
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kaitox How do I cheat?
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Joined: 03 Apr 2010 Posts: 9
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Posted: Thu Aug 15, 2013 5:34 am Post subject: |
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| I've gotten it off of steam. Requires CD keys for each expansion and the base game.
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