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Add few new useful menu entries.

 
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mgr.inz.Player
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PostPosted: Mon Jul 15, 2013 11:20 am    Post subject: Add few new useful menu entries. Reply with quote

I often open main.lua (doc file) and defines.lua when I'm creating not so generic trainers. Script below adds two new entries inside Help submenu:

Code:
function addMenuItem(parent,caption)
  if parent==nil then return nil end

  local newItem = createMenuItem(parent); parent.add(newItem)
  newItem.Caption = caption

  return newItem
end
menuItem_help = getMainForm().findComponentByName('Help1')

--add two new useful entries
addMenuItem(menuItem_help,'-')

addMenuItem(menuItem_help,'main.lua').setOnClick(
       function ()
         shellExecute('main.lua','',getCheatEngineDir())
       end)
       
addMenuItem(menuItem_help,'defines.lua').setOnClick(
       function ()
         shellExecute('defines.lua','',getCheatEngineDir())
       end)
       
addMenuItem       = nil
menuItem_help     = nil



Of course, you have to associate .lua files with notepad or notepad++

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mgr.inz.Player
I post too much
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Joined: 07 Nov 2008
Posts: 4438
Location: W kraju nad Wisla. UTC+01:00

PostPosted: Sat Jul 27, 2013 6:56 pm    Post subject: This post has 1 review(s) Reply with quote

Another version,
added new entry: "Switch to 32/64 bit" and

Code:
function addMenuItem(parent,caption)
  if parent==nil then return nil end

  local newItem = createMenuItem(parent); parent.add(newItem)
  newItem.Caption = caption

  return newItem
end

-- which CE ?
if cheatEngineIs64Bit() then
  getMainForm().Caption = getMainForm().Caption .. '   64bit'
else
  getMainForm().Caption = getMainForm().Caption .. '   32bit'
end

-- add few new useful entries
menuItem_help = getMainForm().Help1
addMenuItem(menuItem_help,'-')

addMenuItem(menuItem_help,'Open main.lua').setOnClick(
 function ()
    shellExecute('main.lua','',getCheatEngineDir())
 end)

addMenuItem(menuItem_help,'Open defines.lua').setOnClick(
 function ()
    shellExecute('defines.lua','',getCheatEngineDir())
 end)

opposite = cheatEngineIs64Bit() and '32bit' or '64bit'

addMenuItem(menuItem_help,'Switch to '..opposite..' CE').setOnClick(
  function ()
    local canNotSwitch = (cheatEngineIs64Bit()==false) and (os.getenv("PROCESSOR_ARCHITEW6432")==nil)
    if canNotSwitch then
      messageDialog('You can not switch to 64bit CE, you have Win32.',mtInformation,mbOK)
      return
    end

    oppositeBinary = cheatEngineIs64Bit() and 'cheatengine-i386.exe'
                                           or 'cheatengine-x86_64.exe'

    local mr=messageDialog('Are you sure?',mtConfirmation,mbYes,mbNo)
    if mr==mrNo then return end
    shellExecute(oppositeBinary,'',getCheatEngineDir())
    createTimer(nil,true).OnTimer = function() closeCE() end
  end)


addMenuItem       = nil
menuItem_help     = nil
opposite = nil

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mgr.inz.Player
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PostPosted: Fri Jan 10, 2014 10:29 pm    Post subject: Reply with quote

CE6.3+ have new Option entry for every parenting(has children) memoryrecord:
"manual expand/collapse"

it shows small square next to "active square". This square contains tiny "-" when memoryrecord is collapsed, and tiny "+" when expanded.



This code will set "manual expand/collapse" for all memoryrecords which have hidden children:
Code:
addMenuItem(menuItem_help,'Reveal expandable memory records...').setOnClick(
  function ()
    local al = getAddressList()
    for i=0,al.Count-1 do
      local mr = al.getMemoryRecord(i)
      if mr.Count>=1 and mr.Options:match("%[moHideChildren%]") then
         mr.Options = "[moHideChildren,moManualExpandCollapse]"
      end
    end
  end)


paste it before this line
addMenuItem = nil

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AylinCE
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Joined: 16 Feb 2017
Posts: 1234

PostPosted: Fri Nov 30, 2018 4:49 pm    Post subject: Reply with quote

hi master
Several blending code, I encrypting lua-script.
But for this I have to open 2 separate CE.

'cheatengine-i386.exe' for 32..
and
'cheatengine-x86_64.exe' for 64..

Can I get a 32 and 64 bit encryption result in a single CE?
By canceling Button2, is there a way to do both 64 and 32 bit encryption with Button1?
Thanks for your help and publications.


The example I use:

Code:
form = createForm(false)
form.Position = poDesktopCenter
form.Width = 539
form.Height = 294
form.BorderStyle = "bsNone"

memo1 = createMemo(form)
memo1.Top = 84
memo1.Left = 16
memo1.Width = 240
memo1.Height = 190
memo1.ScrollBars = "ssAutoBoth"

memo2 = createMemo(form)
memo2.Top = 84
memo2.Left = 285
memo2.Width = 240
memo2.Height = 190
memo2.ScrollBars = "ssAutoBoth"

button1 = createButton(form)
button1.Height = 26
button1.Left = 34
button1.Top = 44
button1.Width = 90
button1.Caption = "Encode64"

button2 = createButton(form)
button2.Height = 26
button2.Left = 147
button2.Top = 44
button2.Width = 90
button2.Caption = "Encode32"

button3 = createButton(form)
button3.Height = 26
button3.Left = 300
button3.Top = 44
button3.Width = 90
button3.Caption = "Sell Text"

button4 = createButton(form)
button4.Height = 26
button4.Left = 413
button4.Top = 44
button4.Width = 90
button4.Caption = "Reset"

button5 = createButton(form)
button5.Height = 30
button5.Left = 490
button5.Top = 10
button5.Width = 30
button5.Caption = "X"
button5.Font.size = 14
button5.Font.style = "fsBold"

label = createLabel(form)
label.Height = 31
label.Left = 17
label.Top = 9
label.Width = 424
label.AutoSize = false
label.Font.size = 13
label.Font.style = "fsBold"


-- 32/64 bits Opposite Code By mgr.inz.Player Thanks------

opposite = cheatEngineIs64Bit() and '32bit' or '64bit'
oppositeBinary = cheatEngineIs64Bit() and 'cheatengine-i386.exe'
                                           or 'cheatengine-x86_64.exe'

if cheatEngineIs64Bit() then
label.caption = "Encode Format 64bit"
form.color = "0x56ffff"
else
label.caption = "Encode Format 32bit"
form.color = "0x00ff00"
end



button1.OnClick = function()
-- Encode Script Creator By Filipe Pani CEF Form: https://forum.cheatengine.org/viewtopic.php?t=602049
   text_encode = "function code() "..memo1.Lines.Text.." end encode = encodeFunction(code)"
    script_encode = load(text_encode)()
    script_print = "opposite = cheatEngineIs64Bit() and '32bit' or '64bit'\noppositeBinary = cheatEngineIs64Bit() and 'cheatengine-i386.exe'\n                                           or 'cheatengine-x86_64.exe'\nif cheatEngineIs64Bit() then\nlocal my_function = decodeFunction(\'"..encode.."\')\nmy_function()\nelse\nlocal my_function = decodeFunction('c-oCu-E')\nmy_function()\nend"
    memo2.Lines.Text = script_print

end


button4.OnClick = function() --Reset
memo1.Lines.Text = ''
memo2.Lines.Text = ''
end

button2.OnClick = function() -- Encode2 Button sell

   text_encode = "function code() "..memo1.Lines.Text.." end encode = encodeFunction(code)"
    script_encode = load(text_encode)()
    script_print = "local my_function = decodeFunction(\'"..encode.."\')\nmy_function()"
    memo2.Lines.Text = script_print

end
label.OnMouseDown = function() form.DragNow() end

button3.OnClick = function() --sell
memo2.Lines.Text = ''
end

button5.OnClick = function() --Close
  closeCE()
  return caFree
end

form.Show()


I have a video for the example.

https://www.youtube.com/watch?v=SWO0J18xZKE&list=PL1yPHiegVpRoWx7jy6ecTqmbejos75O37&index=74

How do I get 32 and 64 bit Encode output with Single Button?
Rolling Eyes Sad Shocked

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mgr.inz.Player
I post too much
Reputation: 218

Joined: 07 Nov 2008
Posts: 4438
Location: W kraju nad Wisla. UTC+01:00

PostPosted: Mon Dec 24, 2018 9:10 am    Post subject: Reply with quote

@Aylin, here, one button:

EncodeLuaScriptExtension
https://forum.cheatengine.org/viewtopic.php?t=609124

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