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Strategic games giving me hard times

 
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omoe
Grandmaster Cheater
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Joined: 11 Jun 2013
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PostPosted: Fri Jun 28, 2013 2:18 am    Post subject: Strategic games giving me hard times Reply with quote

So i been doing good with other type of games but i'm having really hard time doing trainers and cheats for strategic games like Wargame airland any idea how to best approach these kind of games? I also wanna ask i saw some trainers with the ability to save a char location in game and load it again by one click how is that done?
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pellik
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PostPosted: Fri Jun 28, 2013 5:17 pm    Post subject: Reply with quote

Wargame airland battle makes writing a trainer a bit of a pain because it obfuscates (encrypts?) its values through shifts, xor, etc. when it stores them. It's not particularly hard as you can still find interesting addresses by figuring out where the 'decryption' loop gets its values from or even get lucky with 'has increased' searches (although the encrypted values are a little wonky), but it's certainly more tedious.

Character location is just a set of values in memory somewhere (x,y,z). Once you find those values you just write a script to change them to some known value when the key your watching is pushed.
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omoe
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PostPosted: Fri Jun 28, 2013 5:43 pm    Post subject: Reply with quote

Alright thanks , I have another question , I'm getting pretty good at finding values ,pointers.. etc ,But i dont know much about Code Injection . Shared code, dissect data /structures and Auto assemble you know the important stuff, Any advice on how to learn them fast because they kind of look complicated to me.
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pellik
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PostPosted: Fri Jun 28, 2013 6:08 pm    Post subject: Reply with quote

Help -> Cheat Engine Tutorial. If you can't get through that then maybe start by learning C and C++, so you'll understand the data structures, calls, etc that CE lets you play with.
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omoe
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PostPosted: Sat Jun 29, 2013 12:19 am    Post subject: Reply with quote

I already got through the tutorial the problem i have is i don't know when to use these methods and when to keep scanning for pointers .
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