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Stabilizing UtilMap?

 
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pox911
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PostPosted: Thu Jun 27, 2013 10:18 am    Post subject: Stabilizing UtilMap? Reply with quote

The utilmap seems to be a bit funky with how often it actually wants to work. I dissable the driver signing and when i use it sometimes i blue screen and other times it works fine. Any idea what im missing to stabalize it some?
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Dark Byte
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Location: The netherlands

PostPosted: Thu Jun 27, 2013 10:34 am    Post subject: Reply with quote

if 6.3 upload a memory.dmp somewhere so i can check what it is (as long as it isn't a memory clock timeout)

driver signing disabling isn't needed anymore (not in 6.3) so you don't need to do that.

Also, where does it crash ? When it launches dbvm, or a while after ?
If when launching dbvm, then launch it with the about screen when almost nothing is running, not even the game. (Go to the about screen and click "Your system supports dbvm")

Also, for best performance, set the cpu affinity of the target process to half or less cpu cores, so the other cpu cores can do the handling of the data

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pox911
Grandmaster Cheater
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Joined: 29 Nov 2008
Posts: 918

PostPosted: Thu Jun 27, 2013 10:57 am    Post subject: Reply with quote

It crashes when i hit the start button of util map. Not always though, just randomly.
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Dark Byte
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PostPosted: Thu Jun 27, 2013 11:12 am    Post subject: Reply with quote

configure windows to generate a kernel dump instead of a tiny crash report

then next time it happens, upload the (200mb+) memory.dmp file somewhere so I can check out where it went wrong

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