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multiple pointers to choose after many scans ?

 
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JackDinn
How do I cheat?
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Joined: 01 May 2013
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PostPosted: Sat May 04, 2013 10:54 am    Post subject: multiple pointers to choose after many scans ? Reply with quote

Hi,

Iv learned a lot today and I understand multi level pointers & static pointers now but i do have a question.

Iv been practising use of the pointer scanner , I have reset the game many times and rescanning I have narrowed a couple thousand addresses down to about 20 but now i always seem to end up with these last 20 or so addresses.


I know which one was chosen for the health on this game by another member of the forum (highlighted in red) but how did he get it down to 1 choice ?

Cheers.



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jucce
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PostPosted: Sat May 04, 2013 11:25 am    Post subject: Reply with quote

Well often there are several pointers that point to the same address so you can just choose any one of them. I would prefer taking a pointer based on the game exe rather than Steam dlls. Possibly some pointers can be more stable and reliable over different game versions or operating systems.
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JackDinn
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PostPosted: Sat May 04, 2013 11:32 am    Post subject: Reply with quote

hmm, so basically any of them could be chosen , taking into consideration what you said above.

Iv been testing on halflife and its pretty much the same thing , about 20 addys to choose from.

It just seemed odd from my understanding why the programmers would have/need/want multiple pointers pointing to the same addy. I suspect they dont but I does add a little confusion for me ^^


Thx,
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Dark Byte
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PostPosted: Sat May 04, 2013 12:00 pm    Post subject: Reply with quote

The pointerscanner also finds paths the programmer might not use themselves because there are better paths

E.g: Let's say the game is build up like this:
Code:

Class Game
  PointerToMap
  PointerToPlayerCharacter  (so if this one goes to 0 health it's game over)

Class Map
  PointerToOwnerGame
  Array ListOfCharacters

Class Character
  PointerToOwnerMap
  Health


Now, the game would use Game->PointerToPlayerCharacter->Health to get to the health
But you could also do
Game->PointerToMap->ListOfCharacters[0]->Health to get health

or
Game->PointerToMap->ListOfCharacters[1]->PointerToOwnerMap->ListOfCharacters[0]->Health

or
Game->PointerToMap->PointerToOwnerGame->PointerToPlayerCharacter->Health

and countless of similar setups like that (basically infinite but limited by memory and time, and ce's level depth)


Anyhow, for your pointer I recommend the 14 - 560 pointer as the offset values are the lowest, and offset count as well

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JackDinn
How do I cheat?
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PostPosted: Sat May 04, 2013 12:18 pm    Post subject: Reply with quote

Ahh, very nice explanation , its obvious now Very Happy

Many thx.
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