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Batch edits?

 
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reinartz42
How do I cheat?
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Joined: 10 Mar 2013
Posts: 3

PostPosted: Sun Mar 31, 2013 6:54 am    Post subject: Batch edits? Reply with quote

In the game I'm playing, the item addresses for the inventory are exactly 4 bytes apart.

What I was doing was:

0001C730 = 999
0001C770 = 999
0001C7B0 = 999
...
...
...
0001CA30 = 999
0001CA70 = 999

As you can see, that's the brute force method, I was wondering if I could somehow batch add the addresses with an offset of 4 or something?

Also, I was wondering if I could combine all the values so instead of mass selecting 60 items in the cheat list and editing the items to 999, I could instead edit 1 value to 999.

[Batch 0001C730:0001CA70] = 999

Thanks ahead of time,
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Gniarf
Grandmaster Cheater Supreme
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Joined: 12 Mar 2012
Posts: 1285

PostPosted: Sun Mar 31, 2013 9:27 am    Post subject: Re: Batch edits? Reply with quote

reinartz42 wrote:
Also, I was wondering if I could combine all the values so instead of mass selecting 60 items in the cheat list and editing the items to 999, I could instead edit 1 value to 999.
Right click in your cheat table->create header, then right click on that header->group config->"setting a value to this entry sets the same value to children".

reinartz42 wrote:
As you can see, that's the brute force method, I was wondering if I could somehow batch add the addresses with an offset of 4 or something?
Personally when I have to do that, I open my .ct cheat table with notepad, copy the lines that describe one entry (like 0001C730 in your case), paste them in excel and use it to generate the xml code for other entries, then reinsert back in the .ct.

Alternatively you could make a lua script that would use addresslist_createMemoryRecord, memoryrecord_setDescription, memoryrecord_setAddress in a loop.
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