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cutiepatooty How do I cheat?
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Joined: 23 Jan 2013 Posts: 1
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Posted: Wed Jan 23, 2013 8:27 pm Post subject: online game (Hack) |
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[b]WEll i guess my question would be......reading some of these forums alot of ppl are very rude......so lets give it a go (if) all games are indeed hackable why is it that no one like to share the info (true Story) is that someone taught every one Right? ok so now my issue is that for days now i ve been searching high and low for a specific hack........dont laugh or make joke..... help!!!!![/b]
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Lorrenzo Moderator
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Joined: 02 Jun 2006 Posts: 3744
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Posted: Wed Jan 23, 2013 10:46 pm Post subject: |
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It's the internet, some people are rude, some are not. You just need to learn to deal with it. There is nothing you can do.
You can't do everything with CE, so saying that all the games are hackable is not true.
And it appears that this game is an online game? We do not support hacking of online games here anymore. Correct me if I'm wrong.
Also, for future posts, if you're looking for a specific cheat, make sure you don't just post the game, but what you're actually looking to do in it.
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25804 Location: The netherlands
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Posted: Thu Jan 24, 2013 5:17 am Post subject: |
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Oh, you can talk about online games, you're just not allowed to mention or hint to their names
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all games are indeed hackable
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Sure, but not all as easily. for online games for example it will cost a lot of money and time.
First you need to hire a group of people that are trained in the use of guns and have no problems with breaking the law (Not cheap)
Then find out where the server is located and setup a proper attackplan. Don't just run in firing, you might hit the servers or something else important
Then when you successfully gained control over the building the game server is located you must obtain access to the server.
I recommend bringing a good torturer to extract the login codes from the admin.
Now when you're in find the database or file where your stats and other information is stored and change it. (Or just give yourself godmode)
But not sure how long you'll be able to use those cheats, when you leave they might put back a backup, so see if you can do something against that, like placing a backdoor
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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Pokiaka Cheater
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Joined: 09 Jul 2011 Posts: 48
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Posted: Thu Jan 24, 2013 5:57 am Post subject: |
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Dark Byte is exactly right, but to make things clearer: what he said is not sarcasm as much as you think.
I'll clarify:
Programs such as Cheat Engine are changing the code/values of the game-client (the file you're running when you open the game) which is stored in your computer of course.
So in single-player games, for example Cheat Engine can change the game so that every time the game would reduce some of your HP, it just won't do anything. And that's the "Godmode" we all know & love.
However in online games, there's another computer involved. That's the server.
The server stores your HP and detects when your HP should be decreased and it reduces it.
Now, you want to hack the game and change the value? go to the other computer. How? well, since they won't just let you enter the room, go to the servers room, give you credentials and let you modify your account, you're probably going to have to break in and do what Dark Byte said.
You can also hack their server but I doubt you could do it without being some special kind of an expert (and not getting caught is a part of it).
We discourage either of those methods, of course. so in conclusion, in online games you can pretty much give up about cheating and hacking.
At best you can ask reallyyyyy nice from the administrators or (for some MMO games) contribute somehow and get special access.
For single-player games, however, it's always possible (since all the code is at your machine).
About the cheat you want, I know that this community is pretty great and has some really nice people in it, and I'm not even a regular user here!
Tell us what cheat it is you want and maybe we could refer you to the right place or tell you if it's possible or not.
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Thu Jan 24, 2013 12:33 pm Post subject: |
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This why you can only have wall-hacks and auto-aim for multi-player FPS games and god-mode isn't available (unless you are a host or console cheats are enabled). Of course your current HP is on your machine too (so you have bloody screen when it's low), but REAL value is stored on server.
Summary:
We don't have write access in multiplayer games if there's another computer involved (server). We can only read those values (unfortunately for us, wallhack and autoaim are always possible).
Different thing is if your machine hosts game,
e.g.: Dead Island, Borderlands2, FEAR3 Coop, Left4Dead & Left4Dead2 (sourcemod is better)
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Pokiaka Cheater
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Joined: 09 Jul 2011 Posts: 48
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Posted: Fri Jan 25, 2013 2:16 am Post subject: |
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Oh good point mgr.inz.Player.
Usually the player's speed, location and such are hackable.
It's too much processing for the server to process everything + locations so some things are left for the client's machine to allow the server to breathe a bit and reduce lags for all of the players in the server.
Even in WoW you can hack your speed & location.
(And that's a game with a budget, isn't it?)
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iLogic Newbie cheater
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Joined: 28 Oct 2012 Posts: 13
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Posted: Tue Jan 29, 2013 1:45 am Post subject: |
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You just have to think differently when it comes to online games.
For example, god mode.
You might not be able to freeze your HP, since your HP isn't actually stored in the client. But you might be able to make your client think that you didn't get hit, which in return means that the client doesn't update the server that you got hit.
This is a method I recently used in an online game to create a type of "god mode". Obviously it wont work in every online game out there, it widely depends on how that particular game handles monsters and damage.
I just wanted to point out that even if things are stored server side, there may be other ways to get around it to achieve the same results.
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