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does some one have any way to display unicode text in CE6.2?

 
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ablonevn
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PostPosted: Sat Jan 05, 2013 12:02 am    Post subject: does some one have any way to display unicode text in CE6.2? Reply with quote

it seem bad when seeing unicode in address table and structure dissecret & memory viewer, but it display well in search textbox, does any one have some way to correct display unicode in those form ?
thanks
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Dark Byte
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PostPosted: Sat Jan 05, 2013 3:33 am    Post subject: Reply with quote

does it print it correctly if you do:
Code:

  print(readString(address, 100, true))

?

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ablonevn
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PostPosted: Sun Jan 06, 2013 10:01 pm    Post subject: Reply with quote

Dark Byte wrote:
does it print it correctly if you do:
Code:

  print(readString(address, 100, true))

?

uh, no, it print ??????. i try on both svn & release version. it display quite well when i paste to edit box in memory browser, or when double click on edit, but not work for almost others form. also, scan for text string does't work too. here is original text "Бесплатная интерактивная". if i scan hex val then cheat engine found it. but if i scan text, then no thing found, and another bug is scan for hex "D0 91 D0 B5 D1", between B5 & D1 is two "space" then no thing found.


Last edited by ablonevn on Mon Jan 07, 2013 10:51 pm; edited 1 time in total
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Dark Byte
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PostPosted: Mon Jan 07, 2013 5:25 am    Post subject: Reply with quote

Ah, I see. Your text isn't unicode(utf16), but formatted using utf8 encoding instead of ansi
There is currently no way to pick which 8-bit encoding format is used for scanning, and the addresslist/scan use ansii

and setting it to default to utf8 will piss of the chinese users as it seems most of their games use ansi (who probably don't see it correctly in the structure dissect instead)


print(readString(address, 100)) should return a proper string

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ablonevn
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PostPosted: Mon Jan 07, 2013 10:51 pm    Post subject: Reply with quote

ah, it is worked now, TYDB Very Happy
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