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Updating adresses, assembly scripts.

 
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RowBan
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Joined: 30 Sep 2011
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PostPosted: Tue Nov 06, 2012 5:48 am    Post subject: Updating adresses, assembly scripts. Reply with quote

So here's a script someone wrote:

Code:
[ENABLE]
d7326a:
db 77 0c
d7326e:
db 77 07

[DISABLE]
d7326a:
db 76 0c
d7326e:
db 76 07


How would I go about updating this?
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Dark Byte
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PostPosted: Tue Nov 06, 2012 6:12 am    Post subject: Reply with quote

you don't, there's not enough information
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RowBan
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Joined: 30 Sep 2011
Posts: 24

PostPosted: Tue Nov 06, 2012 6:31 am    Post subject: Reply with quote

Dark Byte wrote:
you don't, there's not enough information


If there was a way to find the information? And how would I find the AoB of a particular adress? By using OllyDBG? Or can you find AoB using CE?
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atom0s
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PostPosted: Fri Nov 09, 2012 12:13 am    Post subject: Reply with quote

Yes, you can scan for AoB with CE. But given you have two bytes to work with from that script you aren't going to easily find what you need just by using that.

You are going to have to debug the game yourself and locate the location the function that was being altered is at. That script alone isn't going to be enough to help you find what you are looking for.

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