Ecoste Newbie cheater
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Joined: 25 Jun 2012 Posts: 10
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Posted: Mon Jun 25, 2012 11:15 am Post subject: Non-dynamic(green) address changes? [C++] |
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Hello I have been making a CS:S bunnyhoping external program for over a day now, I've failed many times, but after some experimentation I got it working, and it works great. Anyway, I got the address of which specifies if your character is onground or not, it's a green address, shouldn't change right?(That's what I think) Anyway, restarted the game - doesn't work, go to cheat engine, select hl2.exe again, and the address changes.
Okay, so by that time I try to see what pointers access the address. So, I add the addresses manually with all the offsets and stuff, and the value of those is "??". And here I am now, stuck again
In the code I use
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DWORD onGroundBaseValue = 0x574925A4; //changes
ReadProcessMemory(hProcessHandle,(LPCVOID)onGroundBaseValue, &onGroundValue, sizeof(onGroundBaseValue),0);
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Any ideas on how to make it work without finding out the address each time? Thanks.
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