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booingthetroll Expert Cheater
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Posted: Sat Apr 14, 2012 6:48 pm Post subject: Best language to write a trainer? |
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I decided against posting this in general gamehacking.
I would like to write a trainer; what language should I use? Are there any good tutorials for making one with this language? I have made a few CE lua trainers, but I want to make a stand-alone one...
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Sat Apr 14, 2012 7:04 pm Post subject: |
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There is no best language for programming trainers. Any language that can access the platforms API that you are working on will work. It is entirely up to you, based on preference, to pick a language from that point on.
If you plan to make trainers only, the main languages that are used are:
- C/C++
- ASM
- Delphi
- C#
- Java
- VB.NET
But any language that has access to the systems API, for example on Windows: OpenProcess, ReadProcessMemory, WriteProcessMemory and such, can be used.
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Kavvman Master Cheater
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Posted: Sat Apr 14, 2012 9:35 pm Post subject: |
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For a trainer, using ASM is the best choice. Its fast and very easy to do memory modifications and you'd be doing that a lot.
then C/C++ and the rest. But for a small application like trainer, using a HLL is just overkill
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Innovation Grandmaster Cheater
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Posted: Sat Apr 14, 2012 10:04 pm Post subject: |
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| Kavvman wrote: | For a trainer, using ASM is the best choice. Its fast and very easy to do memory modifications and you'd be doing that a lot.
then C/C++ and the rest. But for a small application like trainer, using a HLL is just overkill |
Why would you use assembly when it's less work to write it in a higher level language?
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Stylo Grandmaster Cheater Supreme
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Joined: 16 May 2007 Posts: 1073 Location: Israel
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Posted: Sun Apr 15, 2012 12:21 pm Post subject: |
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C + Asm = Nuclear bomb.
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Obitio Advanced Cheater
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Posted: Thu Apr 19, 2012 3:03 pm Post subject: |
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delphi.
note:
Make sure you hook WPM if you use D6 - D7.
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goat69 Master Cheater
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Posted: Thu Apr 19, 2012 7:32 pm Post subject: |
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Delphi is unstable
VB/C
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Slugsnack Grandmaster Cheater Supreme
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Posted: Sat Apr 21, 2012 10:21 am Post subject: |
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| Kavvman wrote: | For a trainer, using ASM is the best choice. Its fast and very easy to do memory modifications and you'd be doing that a lot.
then C/C++ and the rest. But for a small application like trainer, using a HLL is just overkill |
Have fun writing GUI code in ASM.
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Acubra Advanced Cheater
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Joined: 19 Jun 2011 Posts: 64 Location: C:\Windows\System32\HoG
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Posted: Sun Apr 22, 2012 12:35 am Post subject: |
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| Slugsnack wrote: | | Kavvman wrote: | For a trainer, using ASM is the best choice. Its fast and very easy to do memory modifications and you'd be doing that a lot.
then C/C++ and the rest. But for a small application like trainer, using a HLL is just overkill |
Have fun writing GUI code in ASM. |
Hey,
if you are using GDI functions than there is almost no difference between MASM and for example C++.
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