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Instead of pointerscan

 
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Fresco
Grandmaster Cheater
Reputation: 4

Joined: 07 Nov 2010
Posts: 600

PostPosted: Sun Feb 19, 2012 3:24 pm    Post subject: Instead of pointerscan Reply with quote

I was thinking:

when trying to find a pointer ... we select find out what accesses the address ... then we make the game change it ... and CE traces a lot of instruction ... most of them have the same offset and same ("probably value of next pointer") ... then we search that value in hex 4 bytes and see what comes up ...
then we try all that addresses that came up ... what accesses them ... etc.

i would request ... to have another tab (possibly named "pointers") at table extras.

what to have there ?

a three structure that is completely editable by user. and that highlights the ("probably value of next pointer") that user tagged as whatever or not good or looping...

for example:

[+]BASE POINTER
----[+]("probably value of next pointer") generated by BASE POINTER <- doubleclickable shows offset
----[+]second ("probably value of next pointer") generated by BASE POINTER <- doubleclickable shows offset

----------------------------------------------------------------------------------------------------------------------------------
more example

[+]BASE POINTER

----[+]("000abc") generated by BASE POINTER <- doubleclickable shows offset //tagged color blue and not working by the user

----[+]("0abcd") generated by BASE POINTER <- doubleclickable shows offset
------------[+] ("acbdef") generated by ("0abcd")
------------------------[+]("oooabc") // automatically tagged color blue and not working because is same as the one the user tagged as blue and not working ---// hole section then is automatically tagged with color blue and not working because of the non working final result

----[+] ("acbdef") //automatically tagged color blue and not working because in the middle of a non working three [*notes we didn't lost time searching for acbdef because we already did once and the path was not working]
---[+]("123abc") generated by BASE POINTER
------------[+]("123abb") generated by ("123abc")
------------------------[+]("searching this values we found a green address") // tagged as working by the user <- now if the address was tagged as working -- by doubleclicking this address CE asks us the "green address we found by searching ("searching this values we found a green address") and automatically adds the pointer with base address that we gave before and uses the offsets of the path (automatically detecting how many offsets to use.)

thank you for considering this in your next possible version of CE

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