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Finding SkillUse / AttackSwing / Walking functions?

 
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russki1
How do I cheat?
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Joined: 25 Jun 2007
Posts: 7

PostPosted: Tue Feb 14, 2012 10:20 pm    Post subject: Finding SkillUse / AttackSwing / Walking functions? Reply with quote

I am trying to look for a way to find the functions that deal with casting a skill, swinging a weapon, walking around, and opening a npc window.

So far the farthest I got was finding where the byte for the NPC graphic of the window is stored, then finding what accessed it and landing in a D3D graphic creation of the window.

I tried using the stack in Olly to find more info but no luck.

Also I am clueless as to how to find when the character is using a skill. There are no strings holding the skill names, and I tried to search for references to the animation files that play the skills but no luck. Ideally I want to remove the casting/attacking animations.

Also for the walking when I search the x and y coords (its a top-down game), i get about 5 different addresses, none of them static. And some are off by a unit. For example if I am at x = 14 ingame, some of the addresses will say 13 some 14 and some 15. Ideally I want to create a teleport hack.

Another thing I am clueless about is wallhacking in 2d games. I know I need to edit each map individually and give permission to walk everywhere, but how do you know exactly which bytes to edit?

Wondering if anyone has any suggestions of what to look into.

Thanks.
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Dark Byte
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PostPosted: Wed Feb 15, 2012 12:07 am    Post subject: Reply with quote

Try starting from the message handled (wndproc) of the game and follow the code what happens on a specific keypress

Also,next version may have a new feature that helps you specifically with this problem, only downside is that your system needs to be able to launch dbvm (intel cpu with vt tech)

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russki1
How do I cheat?
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Joined: 25 Jun 2007
Posts: 7

PostPosted: Wed Feb 15, 2012 9:32 am    Post subject: Reply with quote

Dark Byte wrote:
Try starting from the message handled (wndproc) of the game and follow the code what happens on a specific keypress

Also,next version may have a new feature that helps you specifically with this problem, only downside is that your system needs to be able to launch dbvm (intel cpu with vt tech)


Nice. I clicked search for accessible strings once I found the wndproc in the dump, its in protected memory. And it gave me ALL the text strings + the animation files that appear in the game, exactly what I was looking for. Now just gotta figure out what to do with it.
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